Epic Mod Contest Update
by Maarten Goldstein, Mar 04, 2003 8:09am PSTPlanet Unreal has reprinted an email from Epic's Steve Polge, who offers a few more details on the big Mod Contest Epic is planning for Unreal Tournament 2003. Not only can you win money or fame, it looks like the grand prize includes a full Unreal engine license. More should be announced in the coming weeks. In other UT2003 news, Steve Polge once again has an update on the long awaited bonus pack. Internal testing didn't reveal any problems but now Infogrames QA is going to test it and that will take at least three days. If they don't find any problems it should be released pretty soon.
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http://www.planetunreal.com/roadkill
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I took a look at the UT2k3 engine for coding purposes, and it's hella hella complicated. Much more so than say Q2's coding requirements. Or even Quake 3's.
Also, finding information resources for coding will be difficult... such as website, tutorials, and help forums... there are a few smaller mods out for UT2k3 that maybe you could consult with, but nothing of the scale of Q1 or Q2 had back in the day... Modding has become a more complicated chore nowadays with the new technology and engines... and I think that's one of the reasons U's mod community never really took off... that, and the saturation of modable FPS's out on the market... Plus, U isn't the most popular of games/engines on the market... Half Life is.
It seems to me that coders are in short supply for the U engine... and I can see how Epic would want to kick-start their modding community with a contest like this. The learning curve involved with the UT engine is very steep... even if you're accustomed to the Quake line of engines already.
Anyway, just be prepared to invest a lot of time and effort into your mod... it's for the long haul. The beginning can be especially discouraging, as there's such a huge huge wealth of information to learn, and not a whole lot of places to learn it from.
In my searches, about the only place I found that was worth a damn for learning UT code was here:
http://wiki.beyondunreal.com/wiki
I found some website that was actually CHARGING MONEY for their lessons in the UT Engine... what kind of BS joke is that? I wanted to smack the guy who wrote that crap... it's completely anti-community. >:( I hope NOONE payed for it.
Anyway, I spent probably the better part of 3 days reading through the above website and was starting to finally make a bit of progress in understanding what the UT2k3 engine had to offer. I eventually gave up though as school started and I got distracted by playing other peoples' games :P (Guess I'm more of a gamer than a coder ;)).
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a full Unreal engine...*drooool*