S.T.A.L.K.E.R. Q&A
by Maarten Goldstein, Feb 12, 2003 7:44am PSTThere's a new S.T.A.L.K.E.R.: Oblivion Lost Q&A on Doupe.cz, asking game designer Alexei Sytyanov a few questions about the game. New screenshots are included. Thanks Blues News.
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3There's a new S.T.A.L.K.E.R.: Oblivion Lost Q&A on Doupe.cz, asking game designer Alexei Sytyanov a few questions about the game. New screenshots are included. Thanks Blues News.
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"Currently we are on the stage of a technical demo. A pre-alpha build will be demonstrated at E3 expo in May"
"Talking about support of most advanced technologies here, we will have DirectX 9 sound and a special optimization for GeForce FX board. Right now we design a dedicated renderer for DX9 class hardware with fully realtime dynamic lighting, soft (unlike Doom3), physically correct shadows (again unlike Doom3) cast from everything onto everything, true per-pixel lighting (Doom3 uses per-texel), 1-3 millions of polys per frame, physical umbra/penumbra computations, hundreds of lights per frame in realtime and more."
Sounds like they are doing things a bit different (better?) than Doom3. I'm not so sure I agree on GeForce exclusive effects though...thats pretty lame actually, reminds me of the days of Unreal and Glide.
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I'm not sure if this tech is really Doom 3 level--I think they just went crazy with the poly count.
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That sounds KICKIN RAD.
They promise a lot though. I hope they can deliver. I hope they focus more on the single player rather than multiplayer. I don't want this to be half assed and broken like Trespasser. If this lives up to my expectations, this could be another System Shock 2, maybe even better.
The graphics are badass, and could end up surpassing Doom 3, but I bet D3 ships before this.
I'm more excited for Stalker than Deus Ex 2.
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I'll have to pick this up now :/
Shame they're so taken with "Look what we can do that Doom doesn't" though. Both games look good
I guess I'm just losing my competitive edge ;)