Devastation Interview
by Maarten Goldstein, Jan 29, 2003 10:07am PSTThe guys at Action Trip have posted their own Devastation Q&A, asking Digitalo's Vic DeLeon about the game's premise, weapons and items you use, AI, Unreal technology, multiplayer modes and more. Three new screenshots are included.
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"Let me give you some details about our brand new game style called Territories. The set up is you have two bases, yours and your enemy’s, and inside each base is a destructible spawn point. You and your team will need to coordinate attacks on the enemy base, and its defenses. In order to get into the enemy base, you’ll have to hack your way into their mainframe and get their security codes, relay the information to your team and bring down your enemy’s defenses. Of course, the enemy team will be trying to do the same thing to your base ;) Once you have infiltrated the opposing team’s base, you’ll be able to destroy their Spawner, which will prevent them from returning to the world once they die. With the spawn point destroyed, your team will then hunt down the remaining members of their team and exterminate them all to win the scenario. However, if they survive and manage to destroy your team’s Spawner, the game becomes a Last-Man-Standing type scenario. It can get quite intense, and smart, strategic teams will do well. Territories is a lot of fun, and we can’t wait to see how the community receives it."
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