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GeForceFX Launches

by Steve Gibson, Jan 27, 2003 6:19am PST
Related Topics – NVidia

Well today is the big day where NVidia changes the world if we're ready or whatever the heck that latest slogan they had was. The GeForceFX card has been unveiled on a few of the hardware websites and in a fashion that isnt really quite NVidia, the new generation card really isnt very impressive. In fact it's marginally faster than a Radeon 9700pro at best, and ATI's next-gen card is slated to come out in less than 8 weeks following the GeForceFX shelf date. Here is the benchmark parade:

- HardOCP - AnandTech - TomsHardware - ExtremeTech
One thing to keep in mind though is that as always these are early drivers, and performance gains will probably happen... Enough to trade up? Hrm... yeah you might wanna ponder that one for a bit and see what ATI's new card looks like in a month or two. AMAZING NOTE: As really insightful and clever as those 'LOL 3DFX'd!' and 'NVidia is doomed!' posts are, we're gonna mark them as stupid just to be rebelious.




Comments

127 Threads* | 586 Comments




  • I guess that 9700 pro I picked up for $180 was a good purchase then. :) (Don’t ask where.. it was all vaguely shady. :)

    I just don’t see what the big deal is with AA. AF is great, I think it really sharpens up a picture and makes games looks noticeably better, and on the 9700 there’s not THAT much of a performance hit. In the kinds of games that I play (MP FPS primarily) I will never have a need for AA, I’d rather have 2 notches up on the resolution for the same hit in frames. Hardware is supposedly moving so much faster than the software, but everytime a new generation of engine is released, the HW can barely keep up with it. I tried UT2003 on my GF 3 and found it unacceptably slow, so I had to leap up 2 generations of hardware to get the smoothness I wanted. Doom 3 will rape everyone’s systems when it comes out, and at the Winter CPL, they had a tech demo for STALKER running on a GFfx and while it looked gorgeous, it was very choppy at times. I know the game isn’t finished, but it’s due to ship this year, I assume the rendering tech is 80-90% complete. So my point is that with software always pushing the latest hardware to the limit, the only thing that AA is good for is 5 year old tech like Counter Strike. It would be nice if someone had a way to enable AA on a per application basis, so that you could easily set it up so that the older software used it and the rendering hogs didn’t. It would also be nice if you didn’t have to hunt through 16 sub menus to switch it on or off. How about a frikkin tray icon with a quick toggle?

    The only way I would ever enable AA is if someone came out with a card with truly free AA, but the only way to really do that would be if part of the card sat unused if AA wasn’t enabled, and only added it’s power to the card when AA was turned on.








  • If I wanted a vacuum cleaner I woulda gone out and bought myself a goddamn Hoover and try to connect it to the motherboard, haha.

    Seriously though, I think all the morons from 3DFX that eventually caused that companies demise are now corrupting the minds of NVidia's employees and higher-ups with their hairbrained schemes of what makes a video card "good".

    Got news for ya boys, bigger aint always better. Takes up 2 slots? Massive fan noise? Massive power requirements? This thing is the Voodoo6, reincarnated under the guise of a diff brand name, but with the same moron 3DFX engineers at the helm.

    Good luck Nvidia, methinks you should do some cleaning house before the next product requires its own 300W PSU.