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The Guildhall @ SMU

by Steve Gibson, Jan 06, 2003 2:55pm PST

Seems all the cool cats in the gaming industry down in the Dallas area have decided to make with the training others about their trade. The Guildhall at SMU is a partnership between the SMU and several major developers in the area, just have a look see.

The Guildhall is designed to train already talented students to become immediately productive digital games developers. The program is just like the industry - intense, results oriented, and only for the dedicated few. Applicants must demonstrate: - Proficiency in English. Students for whom English is not the native language are expected to take an internationally recognized English language test such as TOEFL or IELTS. A score of at least 550 (paper test) or 213 (computer test) on the TOEFL is required for admission consideration. - College level coursework or equivalent work experience is highly desirable. - Outstanding applications with a high school diploma, but without a formal college education will also be considered on a case-by-case basis. - A passion for a career in the digital game industry [ press release ]
update: Here is the official press release with more details we just got a hold of.




Comments

26 Threads* | 129 Comments









  • the price of those courses is a joke, at least for me poor european...even private schools here aren't that expensive, but then again, perhaps they need new ferrari cars at that school?
    If they want more qualified people they could just sell some video trainning CDs for the mass as the portfolio is what will be the final decison to choose btw candidates. Oh yeah perhaps only rich people who can afford it can make games? heh rather silly... baks here will never donate money, well not that much.
    Still would be great to study with those guys but at that price i'd rather try to enter game industry by myself.
    *shrug*




  • 18 months for degree in gaming production (area specific) + computer = $37,000...um...no thanks.

    I'm not saying education isn't important, but, in the end, when trying to get hired, it comes down to two things...
    1) Who you know.
    2) What you can do.

    Most jobs in the gaming industry come from knowing someone that helps you get your foot in the door (as if this wasn't true for many professions).

    Also, check out the project requirements.
    "...require you to work as part of a team to build a game. ...the project will last for two terms. The teams will have art production, software development, and level design students. Teams will be shuffled for each new major project so you’ll
    experience several times the processes and dynamics of team-building."

    God forbid any of your team members leaves for any reason before the project is finished...trust me, it happens, I have seen it (and had it happen to me) with just short term regular college projects. There WILL be ppl that drop out (either from lack of ability to keep up or due to real life things).

    With only 100 students chosen for the program there will be little (to no) ability for a team to gain a new member if they loose one. At least in the "real world" (tm) you would be able to hire someone new.

    Perhaps the "structure" of an educational system will help some ppl produce some portfolio material. But, for $37,000 I think you could find a way to get area specific training/help that would get you closer to working in the industry.

    I have seen several demos from "art institutes" that had "team projects". There have only been TWO of those demos that contained anything worthy of consideration for looking further at the person (in a hiring situation). The reason?...Those two ppl already HAD the ability/drive/desire/ideas needed to get into the gaming industry. The only thing they gained in these schools was the ability to produce demo material (which they could have done on their own for MUCH cheaper).

    Again, don't get me wrong, I think education is important, however, I think there are going to be some REAL growing pains with this program. It's a "the road to hell is paved with good intentions sort of thing." They mean well, but they still have to impliment it and see what needs "modifying".

    I have been teaching 3D Studio MAX for about 2 years now. Out of all the students I have taught, only FOUR were interested/driven/talented enough before they came to the class that they knew what was what. Most of the students are like "I wanted to learn 3D 'because'"...um, okay...it's your money, not mine...lol.

    PS: Of those four, two started their own game company and another went on to be hired by a game company. :}









  • This looks very interesting, I wish I could partake in this.

    The selection process looks like anyone who got in would already be a good/great designer, so I don't see you really "learn" how to become a better designer, per se. However, the course still sounds awesome. The experience of working with a team of people who are very dedicated (for that much tuition, they ought to be) will be an excellent asset imo. It sounds like they're really going for a mock gaming company experience there, cool shit. I think that whole deal is probably the best part of that package.

    Also, the easiest way (so I hear) to get into the game industry to is know someone already in it. This sounds like an awesome opportunity to get into someones good books and get yourself known to them.