GeorgeB on Duke4
by Maarten Goldstein, Oct 28, 1999 8:46am PDTGeorge Broussard from 3D Realms posted some comments yesterday in the Duke 4 Feature story, I collected some quotes for you:
>>another fun factor in the original duke nukem 3d was the weapons designs... so many different types of weapons, not just ones that fire at your opponent... like laser tripmines and stuff like that..
We're definately keeping that mindset in DNF. You need variety in weapons. You need in your face blasting action, but also the ability to be sneaky and set traps (ala pipe bombs and laser trip mines -- both replicated verbatim in Half Life BTW :)). If every single gun is designed for a straight up in your face fight you end up with very one dimensioanl DeathMath like "get gun...kill guy". That's great, but add to that the ability to be sneaky and stealthy and you have a whole new dimension of gameplay and fun.
>>#23 - When it's released, it's gonna be like C&C Tiberian Sun... look how much it SUCKED. and we waited so long in anticipation for such a piece of shit... why can't developers learn that they need to develop innovative AND fun games at the same time? AKA Quake 3 and HOPEFULLY Duke 4??
Agreed. That's why DNF is taking so long. We flat out refuse to make a TC for Unreal. Innovation and fun take a long time to create.
>>Hey guys, how about putting a CHAINSAW in duke 4 so's I can enjoy alittle alcoholicly induced godmoded ownage over the *^$@!!!! as I was able to do in Doom?
Wait for the screen shots ;) We know what you want ;)
>>and oh make sure to include The Stadium map or a version of it in your final game.. hehe that's the best multiplayer deathmatch mayhem... Duff's Beer :P
Noted. Once again we know what you want. Seems it'd be stupid to release DNF and NOT have some of the favorite DM maps appear in an updated form. We'll also have plenty of new maps for you as well. The hard part will be selecting the old favorites, although a few are obvious.
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Comments
that
we re STILL waiting for duke nukem forever to come out
bye
laterZ
catfood (aged 23 years)
Tservo and others - how the hell do you post links like that?
At the time I was astounded by the strength of .con files.
Then of course, Quake came out and I was totally blown
away by the power of quakec. Since those first months,
I have often wanted that old DukeMatch sweet spot combined
with the configgability of the Quake series.
So I hear you\'ve moved the project to a UT codebase?
Good move, but let\'s not keep hopping around, ok?
I\'m sure the end product will be very configurable,
but as for the sweet spot, that takes some sort of black Voodoo
that my mortal brain isn\'t prepared for. Good luck there.
3DRealms guys - I\'ll give you fifty bucks if you go make me
a kick-ass game. Dealy?
Dude, you totally missed the point. He was talking about lag, not graphic benchmarks. Open maps are a lot laggy then closed maps because the server sends you updates on every client that might be potentially visible. And since we all know that Unreal was hailed for smooth network play, this might pose a problem with open maps like the Stadium.
So you are the one thats smoking crack here =)
http://www.gamecenter.com/Peeks/Gamegrab/Halflifeof/?st.gc.fd.gcb
-TomServo-
GOD, that irks me.
but if you want \"get gun... kill guy\" then a big map will bore you to death. So the solution is the careful balance(I hate division of maps to suit different types of play. I\'m fond of universal maps). You hear me George? Please don\'t screw up this one ok? Well this is just my opinion anyway.
Ok, it was a long morning ALRIGHT?!!?
Whens Duke Nukem Taking Forever gona be released?
I remember waiting for it when they were announcing the q2 engine..
please for the love of god hurry the fuck up..
i dont want DUKE4 Multiplay.. add it later.. the damn single play might kick ass nuff (think half life)