The Action FPS Benchmark
by Steve Gibson, Jan 01, 2003 10:04am PSTThe first preview of the new year comes from CVG taking a look at Unreal2 which will be in fact a sequel to Unreal. Here's a bit that might make for some interesting discussion for the day.
During a break from the action to down a glass of water, trying to stop my adrenaline-fuelled shakes from spilling it, I asked project director and main designer Glen Dahlgren if he thought Half-Life was still the benchmark for new shooters. "It was a real jump," he concedes. "It added depth when there wasn't any. But if you look at its story, it's paper-thin, and a lot of the games that have come since have gone a lot deeper, adding characters with personalities. That is the expectation now, so I don't think Half-Life is the one to beat anymore - in my mind at least." And he has no doubts that in Unreal II Legend has something that will beat anything currently on the market.So then, what game IS the benchmark now for a single player FPS action (not rpg) experience?
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Comments
(I only just saw it for the first time about a month ago)
Half life was fucking great, people who dispute it obviously have a bee in their bonnet - or got all hyped up by other people that it simply had to disapoint them.
In reality half life was a top notch game - and well well thought out - REAL gameplay to it, and story AND immersion, as for people claiming it had a "paper thin" plotline, well that's definately only opinion, it really didn't NEED a good plotline cause of perfect execution.
Read this review of it just to see some of the thought that was put into the game
http://www.shacknews.com/reviews/review.x?r=1&gid=231&id=950
Also NOLF1 gets a big thumbs up because it's fun fun fun and more fun - fairly well done with only a few repetitive silly "avoid the camera" scenes- but otherwise it's like playing through about 15 bond movies in a 20 hour session, fantastic stuff.
NOLF2 avoid like the plague, it's ok at best, really a blemish on nolf1 though really.
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What the single player FPS needs is more of these "events" that give purpose to your actions and to the level/environment/enemies around you. It's only when you understand why you are (or aren't) going to shoot somebody, open a door, or run away that the situation becomes really exciting.
plot was thin yes, but the whole game had style and originality that has not been seen in games in a while. I am very excited at the prospect of Oz.
Other games of note, Deus Ex and Anacronox (sp? im to lazy to run into the office and check the spelling.). The former being the most open ended FPS I have played and the later being the weirdest.... I mean the whole planet thing... and the superhero thing.. sheesh.
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Soldier of Fortune 1.
Bah, fuck that. Half-Life never was. The original Quake is still the benchmark for shooters.
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NOLF
Undying (it's all combat)
Halo
...and that's about it. I'm not counting Deus Ex, Thief, or System Shock 2, because those aren't shooters. Not by a long shot. Although they are in a league of their own.
=> He knows Doom 3 will be much better than Unreal 2.
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Other great FPS experiences are Medal of Honor:Allied Assult, Aliens vs. Predators2, Kingpin, and the original Soldier of Fortune.
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I do like those games a lot, but what makes me think they have what it takes when it comes to story, is how non-gaming friends of mine would just sit and watch it being played, waiting to find out what happened next in the story. I remember sitting in my housemates room with one of our female friends just waiting to see what would happen next, and laughing our asses off at the dialogue.
NOLF/NOLF2 would be the clear benchmark for storyline.
Undying was pretty good too, but it was a little more scare/horror than compelling story.
But I think games like halo, sof, jk, etc etc tended to use story more of a means to an end (motivation and context for the next level/boss) as opposed to weaving a rich intersting and entertaining story.
I haven't played a FPS that had the same impact as Doom and Duke Nukem 3d. Half life, Unreal, NOLF, and Medal of Honor came close to matching that experience and nothing else has come close since. Perhaps because Doom and Nukem were the first and lots of that impact will never be reproduced.
I'll never forget taking a safecracker into a heavily guarded chemicals factory, breaking out onto to the roof of a wharehouse, gasping as Poisonville stretched out to the horizon in the gorgeous skybox, a green, polluted drizzle falling slowly from the sky with two hugely fat thugs in very fetching leather outfits talking shit on the ground below ... sigh ... still looks damn hot today.
Unfortunately Xatrix didn't want to finish Kingpin before they switched publishers. :o(
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In fact, i would say all the dark forces games were benchmarks in their own right (except jk2)
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great story, scary atmosphere...all around a blast. (and the best sound fx i have EVER heard in a game)
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HL- Pure fun and amazement when it came out.
SS2- Ambiance, environment, fear.
Everything else since has been pretty void on most levels. I think DNF will beat this rap well.
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If yes, we have a winner :)
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On a side rant, it annoys me that most developers just ignore coop, since it can provide one of the best gaming experiences out there. Kudos to Bungie for including it, and making sure it worked well. Level repetition be damned when I'm playing coop with my bro and drinking beer. =)
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This makes me very happy.
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