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Asheron's Call 2 Q&A

by Maarten Goldstein, Dec 09, 2002 11:36am PST
Related Topics – MMO, RPG News

There's an Asheron's Call 2 Q&A on C&VG, asking Turbine Entertainment programmer and designer Randy Spong about the recently released MMORPG sequel. Questions are about the improvements and new features of the game.




Comments

8 Threads | 16 Comments

  • oneshot your comment is stupid there are many factors as to why it hasnt went to 10k, one being microsfts stupid new billing system which really did the launch in. Releasing in the US and canada only ad than 7 other countries dec 7th was absolutly stupid. That is why your numbers didnt go into 10k+ yet. It has nothing to do with the game itself. If you compare AC2 to every other release candidate mmog it has launched way smoother which much more content and all the systems actually working. Somthing DAOC EQ AO and even *gasp* UO couldnt do.

    Turbine does somthing no-one else has ever done. they actually release monthly episodes with events and actual content. As well as your normal bug fixes and game improvment. They are planning on doing some serious Innovation in the monthly episodes this time around. Allowing for interaction, yes i said interaction, with the evolving storyline. Where players can actually change the outcome of an event. somthing you could not do before. In the original asherons call 2, and every mmog that actually does 'events' your start and end of each event is scripted. Where as with ac2 the start is scripted and the end is for the players to decide, literally. The Devs will mold the future according to what we the players decide.

    So if you think a game completly customizeable with a working non combative crafting system. Attack combinations a la street fighter. More dungeons than any release candidate mmog. With actual content being released every month, along with a story episode that lasts a week, and comes equiped with cool trinkets items armor weapons and such. Is the defination of ASS than you must really be into doggy style.