NVidia Interview
by Maarten Goldstein, Nov 19, 2002 7:59am PSTBeyond3D has a new Q&A with NVidia's Geoff Ballew. Questions are about the GeForce FX, and topics include the 128-bit bus, texture mapping units, floating point speed, shaders, FSAA and Anisotropic filtering among other things.
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Comments
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You didn't get it to market YET, not even close, PR-man...
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A:Unbelievable levels of programmability that will enable the developers and artist to deliver stunning visual experiences in real time."
too bad only DX8 games will be out for 2003 and into 2004. By the time you need all those instructionss the card will be too slow.
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Oh goody! So we will ge to see the 2 foot long AGP 8x card eventually! Hopefully it comes with a hacksaw so it can fit through the front of our cases!
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