UT2003 Big Sales
by Steve Gibson, Nov 12, 2002 10:00am PSTThe release of Unreal Tournament 2003 a little while ago was some of the most excitement and buildup for a demo in quite a while. Once the game came out it was indeed greeted with oohs and ahhs about how darn purty it was, however the stat whores have been quick to point out that even today UT2003 appears to be lagging behind the original UT, Quake3, Wolfenstein, etc in online player numbers. So then, maybe a bit of a let down? Nope not quite, get this:
Unreal Tournament 2003, the successor to 1998's Unreal and 1999 Unreal Tournament, was the best-selling PC game in the world for the first two weeks of its release in October. In its first month, Unreal Tournament 2003 has sold more than 800,000 copies worldwide.That is in fact, a whole lot of copies sold. Speaking of UT2003, I dunno if I ever shared my full thoughts on it. Well, I think its well executed, well polished, and good fun. But, I think I'm just currently a bit tired of the style of gameplay offered there, which to me feels similar to the original UT and Quake3. Perhaps if I didnt play so darn much Quake3 I would be all over this game, but for now UT2003 just sits on my shelf waiting for the day I get the urge for that style of game again. Kinda like TonyHawk3 does. It's great stuff when I'm in the mood for it, but well.. I just havent been. Oh btw, here is the UT2003 demo and demo patch.
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Comments
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Quake is for the hardcore FPS player.
All of those other games are more of the same old hat.
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As for multiplayer, I finally played online a few days ago. First server I joined I won the match and was kicked. Rejoined and kicked again! Second server I joined I won the match. Kicked again. Keep in mind both times I joined a game in progress and presumably came from behind to win. "OMG CHEATER!!!" were the cries. I was amazed out the amount of newbies (or just REALLY BAD players) I encountered in my brief time online. Fools just standing still trying to shoot me as I circle around them. Further proof that the Unreal community is full of women.
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For now though, I'd really, really like to get a hold of a tournament stats server.
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I bought it, fired it up for one nite then never tried it again.
Was it horribly bad?..heck no!
Was it great looking,,heck ya!
Was i compelled to keep playing....no ):
And this will rub off when it comes time to buy unreal2.. (i'll remember the $40 i plopped on this title).
I think I'm done with the unreal line of games. The majic is gone ):
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Thanks. Please flame greatly.
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Plus, I, personally, am getting a little bit tired of FPS games in general. I've been remiss in not picking up Battlefield 1942 because that's supposed to offer some new gameplay, but in general, I find the FPS genre to be a touch stagnant. I think the level design is probably some of the best ever, but the actual game design feels a bit overdone. Most other genres (notably platformers and RTSes) have had much evolution during their lifetime to keep them fresh (IMO), while FPS games haven't changed much from the run around with a gun in front of you idea that's been there since the beginning. Vehicles might do a lot to change that, and I did enjoy Halo, which also happened to have a novel control system that kept the game interesting. So I won't rule out UT 2k3 or BF 1942, but I also don't hold out much hope for them.
Personally, I'm just finding console games and RTSes FAR more interesting at the moment.
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I think UT2K3 is extremely well done and has better weapon placement/balance than its predecessor, at least on most of the maps. Tokara Forest DM simply owns.
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I appreciate Steve's point of view, even if I don't agree. The style of gameplay is still interesting to me, and I want to see new games adopt and develop it. But the execution in UT2k3 doesn't do it for me. As the most insightful review (on Firing Squad) has observed, the gameplay just doesn't measure up to hardcore expectations. It's better suited to people who dig eye candy and don't care if every frag is earned -- casual players who just want to go bang bang for awhile, hoping to hit something.
And so the great decline in standards since Q1 continues, as the FPS genre becomes even more the newbie's home. Hard to have much hope for Quake 4, but I'll give it a chance anyway... Best money now is on graphical remakes of Q1 like Tenebrae.
(Ahem Tac Ops)
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ut2k3 is to quake as mega-team fortress is to qwtf. all the extras (doublejumps, translocaters, pills) are in to appeal to the least common denominator, and seeing people equate the use of these as skill is like a hardcore qwtf player listening to a mega-tf player brag about his use of spiketraps,syringes, et al.
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Now, sure, 800k is pretty high for a PC game, but.. y'know.... kinda pales in comparision imo....
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I still only play the demo at my friends house on weekends, but damn if it doesnt rule... nice and fast paced, cool weapons, great levels... I love it.
The only thing that bugs me is the menus and announcer voice, though I think I heard somewhere that those were changed for the full release.
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The "Quake feel" is a big win for me as I'm all about the Q3A. The stuff I didn't like about UT's weapons has mostly been changed to IMO way better styles, I esp. like how the rocket launcher, lightning gun, and default rifle work now vs. the old RL, snipe, and pistol. There's still one weapon I dislike (NICE SNOT GUN, FAGOTS!!!), but now that I like all but one weapon I can just not that one.
I've never gotten tired of the old "gladiator" style of FPS, and I've been dis-heartened by the community's emphisas on slower "soldier" games like CS and '42. I like those games, but they don't get me off like the arena type games do. UT03 has totally plugged into what I'm talking about, they've taken the fighting for the sake of fighting thing to the next level.
Quake 3 is pure on many levels, from the total lack of story behind the game to the KISS principle of the weapons and maps. UT and UT2003 go for a different kind of thing that also works (I didn't like UT but I apprecate the ideas behind it). I anticipate playing both of them for a while to come yet.
For me it takes hours of playing CS and the like to get the satisfaction I get out of a good 30 minute match of arena games. I know not everyone sees it that way, but I wish more people did.
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Now, if they could make a Battlefield 1942 type game with their next gen engine, I'd be all over it.
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I do agree that there is just something missing in this game but i just have no idea what it is, myabe it is that they REALLY did try to make this game into a sport where UT was just really dark in its nature.
I am waiting for some good mods for this game though as the tools that they made for it will hopefully help it out. BF1942 pretty much occupies all my gaming time though.
Kinda pisses though that there is almost as many UT2003 servers as there are players some of the time.
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End Transmission
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Cliff
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ut didnt have copy write protection and ut2k3 does. i'm curious to compare the numbers (not saying that copyright protection is the only determining factor).
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