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Metroid Prime Time

by Steve Gibson, Nov 10, 2002 8:28am PST
Related Topics – Metroid Prime, Games: PC

Well, because our beloved Jack worked so hard on Metroid Prime, here's a glowing hands-on preview of the game as it is just about to hit the shelves. Everyone congratulate Jack on shipping a game, and hope that he didnt have a hand in mangling a Nintendo gaming legacy!

On the technical side of things, too, there is a lot to fall in love with. Metroid Prime's engine is perhaps the most stunning I've seen on GameCube. Like the gameplay design, the foundation that supports it is very, very polished. Load times are nearly non-existent as you travel from world to world. It's just like the previous Metroids. Loading is hidden behind the opening of doors and traveling down elevators (a short process). Furthermore, the art direction is stunning, jaw-dropping, fantastic, extravagant, lavish, and every other positive adjective you can think of. The worlds look organic with totally unique architecture that will absolutely blow your mind. It's a completely believable sci-fi environment, and the art direction plays a huge part in that.
Jack's claims to have worked on the game, so humor the guy just like you humor my godawful headlines.





Comments

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  • I got to play the demo recently, its fucking great, loads of fun. It's not just another FPS because it doesn't try to be a standard FPS. The first person perspective is there but its got the feel and fun of the old action-tastic sidescrollers. The obvious comparison has to be made: I like it more than Halo judging from the demo, except of course Halo has the jeep, so Halo is not total l0se. I think I was just expecting something different from Halo, but anyway, Metroid Prime delivers on my expectations. Think I have to buy a GC now. Which is overdue anyway since I've owned every console ever made until GC.