Steam v2.0 Coming
by Steve Gibson, Oct 14, 2002 4:22pm PDTValve Software has just sent out word of a major upgrade to their Steam service is on the way. Generally when this stuff comes out from them you can expect a release within the next few weeks. Here's the stuff:
Steam Beta 2.0 Coming Soon Updates for Counter-Strike, Team Fortress Classic, as well as new casual games and performance optimizations will be introduced in Steam beta 2.0, which is expected to go live early next month. Steam, Valve's broadband business platform for content delivery and management, was announced at the 2002 Game Developer's Conference in San Jose, CA. Since the launch of beta 1, over 125,000 gamers have tried Steam. Many of the game-specific features released in Steam beta 2.0 will be made available to the non-Steam community at the conclusion of this beta. Key Features: -- V-GUI 2 plus an integrated set of communications tools that provide built-in support for a variety of services, such as instant messaging, configuration, and server browsing. -- Counter-Strike: Introduction of Riot Shield, FAMAS, and Galil. -- Team Fortress Classic: Introduction of the engineer's teleportation pad, new map from Valve (Ravelin), plus various fixes and tweaks. -- Casual Steam games: Chess, Checkers, and Go. -- Anti-cheat support for all Valve multiplayer games. -- Improved Steam performance.
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Comments
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Basically, we haven't heard shit from Valve about TF2, we haven't seen shit about TF2, so this somehow means they're working on it and we can't say shit about it.
BitBoys does it and it's "BS". But, Valve does it and it's "relaxing and taking their time". They're also magically "committed to doing a good job" even though TFC is a joke and the best things to come out of HL (the so-called longevity) were made by people that AREN'T VALVE. How does blind fanboyism like this get an informative?
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I wish they'd show us like a screenshot of their new engine...
HL Chess would rule (Remember Quess?)
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I think they should deaf you for as long as, or a little longer than the white-out period... and fade back into normal sound; knock your crosshair in a random direction, or perhaps away from the explosion, ala DoD recoil - where it doesn't auto-retract to center; distort your accuracy, and have it slowly<!<! fade back to regular accuracy ala R6 flashbangs... if your back is turned to the FB, then the deafness factor should still remain the same, but the rest may be a little milder. Also, maybe they could make it so that when the FB explodes, the actual 'effect' in the game engine is projected like 2 ft off the ground, so the flashbang isn't blocked by like a foot high step...
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I want molotov cocktails and the RPG =(
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i was really looking forward to that! :(
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What's that about?
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Valve has always been so good about anti-cheating. More games should follow the CS example of a cheat free environment.
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