NFS: Hot Pursuit 2 Demo
by Steve Gibson, Oct 14, 2002 10:42am PDTWell would you look at this, ask and you shall receive. The playable demo of Need For Speed: Hot Pursuit 2 has just been handed to us to distribute on Fileshack by the folks at EA. It seems that early votes on the PS2 version are going well.
Need for Speed (NFS) is back and faster than ever in Need For Speed Hot Pursuit 2! Engage in the next generation thrill of arcade racing with the spiritual successor to the highly acclaimed, award winning Need For Speed III Hot Pursuit.Of the dozens of racing games that have come out for PC I think I've only enjoyed like 4 of them. I havent really been able to figure out my tastes in these things so its like always a crap shoot. I know 2 of them have been NFS titles though.
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Comments
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iam 18 years old and this game is alot of so and so
iam over 18 years and i dont play games
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Why do they miss obvious things like saving your options. Reseting them every time is just a waste of time and a huge oversight.
Physics:
You'd expected much better physics, the way the Jeep reacts to the terrain in BF1942 is more enjoyable than this, and it shouldn't be. A Jeep with a 60mph top speed should not be more fun to drive than a Porsche with a 197mph top speed in a racing game. Maybe i'm just expecting the cars to react like Grand Turismo 3 or even Grand Theft Auto 3. As it is it feels like your a sliding hockey puck bouncing off the boards when you crash. Maybe it's the same code from NHL2003 that models the puck behaviour.
AI/Gameplay:
The AI is horrible, your competitors don't even drive the line nor at full throttle. The cops will ignore the other dirvers and chase after you even if you are clearly behind and others have passed them. They like to hold out just for you. I'd say the cop AI is inferior to previous versions of this game. It's annoying that the cops are able to corner better than you with the same car. They have magical sticky tires or something. Not to mention the voices aren't even consistent. You'll have one guy say he's breaking off pursuit, then the next cop down the road who starts pursuit has the same voice? wtf they have severall voices for the cops why not mix it up. That's just weak IMO, and totally breaks off any immersion you feel when you're dodging yellow smoke speweing explosive barrels and cop cars that seem to corner on rails yet when you hit them it's like running into a train. Hey maybe the cops got accidently coded to be trains instead of 911's. Maybe you can configure the track and opponent settings in the full version, but you cannot in the demo. Just another feature absent from this bare-bones title. There's only one track provided in the demo, with only one configuration of it. The full version only has 4 tracks. Each with 3 different configurations. That's weak, those tracks will become old so fast. It'd like to see 20+ tracks, or 15+ and a track-editor/builder (not necessarily 3 configs on each, but it'd rather a new track over a different config). The biggest shortfall in a racing game is the lack of tracks. This so much more important than number vehicles to choose. Often times many cars are just ecplised by the better ones, and there's no reason to drive them other than for novelty. Time would be better spent buliding more tracks to race on.
Graphics:
One word: dated. Granted the car models and their lighting are a little bit better than NFS5: PU. But not much, everything else is the same. The environments are stale and they have a very boxed-in feel and you can picture imaginary "boards" around the edges of the tracks. The entire graphics engine looks no different than NFS3 really. Beyond the increased poly-count on the cars, and mildly more detailed textures. Those textures really need more detail, they definitely need a "very high" detail setting.
Overall Impression:
teh suck. I don't forsee any significant re-playability considering the AI is flat and boring, and there are very few tracks. Unless the MP aspect does something innovative, but I suspect that will be a let down as well. The concept for this game has potential but it's very poorly executed, and the dated graphics don't help. It's fun for a bit, but gets old quick. GG EA.
"You have waited 76 minuted" "Average wait time 50 minutes" "few more minutes to wait"
It makes me wait that long then doesn't work. Bloody queues.
Good-bye.
Asshats.
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That, or else console gamers have extremely low standards..
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The demo doesn't seem to keep any of your game/controller settings when you quit...pretty lame
Plus, those sneaky bastards made an EA Games folder in My Documents, and a NFS subfolder with 2 ini's in it...
Jebus, it's called "My Documents" for a reason motherbitches! STAY IN THE FUCKING FOLDER I GAVE YOU!!!!
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KISS OF DEATH: They physics are no fun, and there are invisible walls around EVERYTHING. See that big rock? Try to ramp it and flip your car a few times. Not possible. Run into a guard rail at 150 mph. Massive damage ensues, crushed card, flips, anything? Nope. In fact, it seems impossible to do anything but stay on all four wheels.
For those of you who remember the extremely fun physics of the first, original NFS, you'll know just how disappointing this is. Weak. WEAK.
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the PC version runs so/so about 30-40fps on P4 1.7/512MB/GF4 Ti4600, graphics are ok... the physics just suck though, cars dont act very realistic. Also everything seems to be clipped, so makes it kinda dull... i mean come on you hit bushes going 130mph you would go threw them. not hit them like they are a wall. :\
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Eddie, help me out here?.
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i found references to lan/internet in the config files, although no actual code, just like menu tooltips and stuff. so there might be hope. or it mightve been pulled after the tooltips were put in.
also i noted that there is no multiplayer programmer in the credits. usually there's a separate section for this.
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'Roger that, just napalm him in the village' :rolleyes:
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PC, GC, and XBOX versions all developed by EA Studios
PS2 Version Made by Black Box Games
Average Review of PS2 Version (gamerankings) 91%
Average Review of Cube & Xbox Versions 71% and 74%
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Also anyone figure out some cool tweaks? I've tried fucking with the inis but it finally ended up crashing the game on every race... I tried making the 911 like 12 cylinder lol
Athlonxp2100+
Geforce2 GTS
Win2k Pro
Epox 8KHA+
256MB PC2100
I hope they fix it up for the final version.
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Need For Speed Hot Pursuit 2 (exception error)
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(Hit Cntrl-C to copy this info to the clipboard)
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Version: 225
EIP = 0x00583296
ESP = 0x0012FBC8 EBP = 0x0012FE14
EAX = 0x01C702AC
EBX = 0x0000000C
ECX = 0x00000003
EDX = 0x7EFEFEFF
ESI = 0x00000000 EDI = 0x01C702AC
---------------------------
OK
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winxp pro sp1
512 sd ram
933 p3
gf2 gts
sb live
???
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i can live with the graphics but omg no multi? for sander's sake NFS1 is the game that got me into lan partying!
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your wait time: 20 min.
Yeah!@!! I'm above average!
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