Devastation Q&A
There is a Devastation Q&A on Gamers Click, asking Digitalo's Vic DeLeon a few questions about this Unreal engine powered team-based FPS. Questions are about the use of the Unreal engine, the story, multiplayer modes, bots and their AI, along with other things. Three new screenshots are included.
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What is the new multiplayer mode you're planning to bring to the table?
VD: It's called Territories, and it's a blast. It's based on the two base scenario like you may remember from Team Fortress, but with destructible spawn points. The gametype allows you and your teammates to run coordinated attacks between bases and their specific defenses. The maps are designed as real-world city locations, and in each there will be a communications center with a mainframe that needs to be secured and hacked. you're going to have to use a device called the Decoder in order to retrieve data from the city network system, relay those codes to your teammates, and ultimately use them to disable the enemy defenses surrounding their base. Once that happens, the strategies shift to an offensive/defensive game and things get very intense as one team's base security has been compromised and is potentially vulnerable. The goal is to destroy their spawn point inside the base and prevent them from coming back into the world. But even when the spawn points have been destroyed, the last moments of the game are as intense as ever as you hunt the last remaining enemies, who in turn, may be infiltrating your base.
That sounds complicated at first, but at least they are trying to innovate. So its get as many lifes as you want until the spawn point is destroyed, then its LMS type. I like it. -