Late Night Consoling

by jason bergman, Sep 25, 2002 8:30pm PDT

Still more revelations about the Microsoft/Rare deal tonight...this article over at MSNBC confirms that Rare has kept the rights to Killer Instinct (yay!) but also Blast Corps and most surprising Battletoads, which saw a flurry of games back in the day but hasn't been heard from in ages. Also of note is the article's mention that Conker's Bad Fur Day sold a mere 340,000 copies, which isn't great, but actually better than I had thought. They mention that figure to contrast Nintendo's claim that Rare hasn't done much for their bottom line, but then the article mentions that Eternal Darkness to date has sold a paltry 150,000 copies, which is a downright flop (especially considering how long the game had been in development). Nintendo's not cutting that developer loose just yet, as the piece ends by saying, "I think you will hear about [an] additional assignment to Silicon Knights before too long." Some more miscellaneous info can be found in this piece at GameSpot, where Microsoft's Ed Fries and the brothers Stamper talk about the deal, and comment on the status of Rare's two Game Boy Advance titles among other things.

Xbox Lionhead at X02 Lionhead head Peter Molyneux was at Microsoft's X02 event showing off two new projects, both of which can be seen over at GameSpot. First up is BC, the prehistoric action/adventure game, and GameSpot has a report with screenshots up from that one, as well as a trailer from Fable, which has been confirmed as the final name for the game once known as Project Ego. On a related note, some new shots from Fable can be found at Games Are Fun.
Xbox More X02 Movies Also at GameSpot are movies showing off various other Xbox games from X02. Specifically there are new movies from Rare's Kameo: Elements of Power, Sudeki and Project Gotham Racing 2.
PS2 Move over Steel Battalion... Here's some welcome news...Sega has announced plans to release a special Twin Sticks controller for Virtual On Marz, the upcoming PS2 installment in the long-running series of battlin' robot games.
GameCube PS2 Xbox BloodRayne Goes Gold Majesco has announced that BloodRayne, the third person action game that has ties to the PC game Nocturne, has gone gold, and will ship just in time for Halloween on all three platforms. For more info check out the game's newly updated official site.
GameCube PS2 Xbox GameBoy Advance IGN's TGS Recap IGN has posted their Best of Show winners for last week's Tokyo Game Show. Nothing too surprising here, among the five winners are Devil May Cry 2, Final Fantasy Tactics Advance and Panzer Dragoon Orta.
GameBoy Advance Phantasy Star Collection Preview GameForms has a new preview of the near-complete Phantasy Star Collection for GBA online tonight. This brief look at the collection should serve as a good intro for those unfamiliar with the off-line games in the series.
Xbox BG: Dark Alliance Gold on Xbox Interplay has confirmed that the Xbox port of Baldur's Gate: Dark Alliance has gone gold and will ship in November. The PS2 version has been extremely well received, particularly here in our ShackReviews.
Xbox Soldier of Fortune II Xbox-bound Still more Xbox news tonight...Activision announced yesterday that Soldier of Fortune II is headed to the Xbox, and will offer support for Microsoft's Xbox Live network.
GameCube PS2 Xbox GameBoy Advance Dreamcast PSOne Latest Japanese Hardware Sales As they do regularly, PlanetXbox has posted the latest Japanese sales figures. The order's pretty much the same as it has been for months, although the Xbox has pulled ahead of the PSOne for the first time in a while.
Console Game of the Evening: Battletoads for the NES. Extremely difficult at times, but a fun beat 'em up from the golden age of beat 'em ups.




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  • As posted in First Post!
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    starfox_adventures_impressions.doc

    You know, I didn't think much of the announcement of Rare being sold by Nintendo and bought up by Microsoft. But after having played through the intro sequence with Krystal that sets up the whole Starfox Adventures' premise, an Arwing level, and explored a bit on Dinosaur Planet with Fox McCloud, I'd be lying to you if I said that I was not even the slightest bit saddened by the departure. It's disheartening when this happens, really.

    It's really great, fun, stuff so far, and really exudes of polish, considering it originally started as an N64 project. Supporting progressive scan and 16:9, the graphics are truly a sight to behold and reminds you that developers before them have only scratched the surface with what they can do with the Gamecube. And to think that people were saying that Metroid Prime looked better next to this at E3, is unfathomable. Unlike SFA, this one was developed on the the GC from the ground up. I can't wait to see THAT come this November.

    In Dolby Pro-Logic II, SFA sounds as good as it looks, though it sounds like some of the sound effects (Krystal's Pterodactyl-friend's mouth blast sound effect, in particular) have been recycled from a Video Game Sound FX Samples vol. 4 CD of sorts. The music so far: bold, dynamic, and cinematic as it should be. There is also a lot of dialogue. They are done well, and albeit cartoony and bubble-y, work here. Clear, too. Impressive for those little GC mini-discs.

    In IGN's review ( http://cube.ign.com/articles/371/371929p1.html ), they gave it a 5.0 for presentation, but so far I'm not buying it. If how the intro and premise plays out is any indication of the presentation for the rest of the game, I think they've been smoking something funny. However, you ought to take their word over mine, since the credibility of one who's played an entire game outweighs one who has not.

    Anyway, these are my Starfox Adventures impressions so far. It may or may not sway your purchasing decision, but for those eyeing out on a new game for your Gamecube, I hope you found this informative.

    Parting words:
    It may not be the same Rare staff that brought you some old favorites and others you hated. It is no doubt in my mind, though, that whoever they are, are indeed a talented bunch and will be missed by fans of great games such as SFA looks to be so far. Good luck to them in all their endeavors.

    And for those complaining about SFA not having a jump button, please read:
    http://www.shacknews.com/ja.zz?id=5603213