No One Lives Forever 2 Demo
by Maarten Goldstein, Sep 17, 2002 9:34am PDTAs promised, the full No One Lives Forever 2 demo is now out. It has four levels, set in the Japan, Siberia and Underwater Base locations of the game. Grab it from FileShack now, 158mb.
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Comments
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The Game Demo was very nice although it was a bit easy playing through the 3 levels, maybe the whole playtime will be prolonged with more complicated missions or larger areas.
Weapons were pretty nice - the only one with which i had difficulties was the "utility gun". How do those traquilizer darts work ? It seems to me they had no effekt on the enemies. Whats up with the Katana? Never used it. Throwing stars were a bit unreliable but hey - you can pick them from the walls if by chance you miss!
The grafics are very nice although simply saying "Morrowind water" is not very true, but nonethelesse the water is done quite nicely. What i though really do not like is the linearity, going from point A -> B but not beeing able to go to A again, to fetch some armour or a health pack.
I don't quite understand all you guys having sound problems...i probably have one of the worst sound card of you all - neither turtle beach (luxury sound card...) nor the default sblive. My onboard sound is a C-Media CMI8738 Onboard PCI Sound Device. DirectX 8.1 and newest drivers is all you need.... Except Wacky Wheels in DOS Mode and Warlords I, none of my games have any problems at all.
Running AMD 2 GHz on Win2k with MSI Geforce4 Ti4400 on a standard Asus board.
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they should change the name, cause when people think 'lithtech' they assume 'shit'.
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I feel left out. I've never once had a single problem, or a game or demo not run perfectly well first try on my system. Ever. Even Tribes 2 worked perfectly (until the sixth patch broke it finally). Could this be because I personally built my computer and so selected all the components myself, and those with problems are using pre-built PC's? Is it because I always upgrade to the latest drivers for everything at every chance I get, and others don't?
This whole NOLF2 demo thing is just a case in point. I'm using a Creative SB Live! and the sound is 100% complete and utter perfection. Reality doesn't sound as real. This is really starting to weird me out, because I'm starting to wish I would have some sort of problem just so I'd be able to chime in with my complaints - but the truth is I can't.
(I did have the 60Hz problem with BF1942 & WinXP but that was easilt solved so doesn't really count..)
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How hard is it to make the sound work with the standard of the industry?
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http://thegluefactory.com/phpBB2/viewtopic.php?t=1510
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this is getting ridiculous...I need a new card for sure now.
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Equally impressive is how polished the game is (at least on my system). No hitches with sound, graphics and it alt-Tab's really nicely. Quick saves are unnoticeable, the stealth/hiding meter is great, the layout of weapon categories is well thought out, the utility pistol is a good way of reducing inventory and allows for a new way to deal with those pesky cameras, the End of Level indicator so you don't accidentally leave an area before finding all the stuff... everything is so thoroughly planned and laid out..... simply outstanding.
minor point--> the mouse sensitivity is really high. At it's absolute lowest level, I'm ok with it, but much higher and it's like Cate's on Ritalin.
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No problems here. XP2000/ti4200/sb128/winxp sp1/latest drivers for everything.
Physics suck and some of the textures look blotchy (mainly environmental effects on walls etc), maybe from texture compression or enough layers the 32bit problem is coming into play? ....
If Monolith guys are checking this out please let me know what should be done.
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Also, 1600x1200 was entirely playable (and pretty) on this machine, a Athlon 1.4 with 512M, GF ti200 and SB Live!
Seems like all of a sudden lots of new games are having sound problems (Not just for me, for everyone) ;\
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BTW I seem to have some problem with in-game mouse sensitivity. Even at the lowest setting, just a small flick moves my FOV like 360 degrees. MS Intellimouse Explorer 3.0 and Winxp. This kinda makes me feel dizzy which is the first time I experience with FPS. Any idea?
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I want to fingerbang those girl ninjas.
Awesome demo.
That is all.
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I was having problems with my XP 2200+/512DDR/GF4 Ti4200@4600/nForce 220D rig rebooting and hardlocking, depending on if I had hardware acceleration on or not (HW Accelleration on = reboot, off = hard lock).
I was running the latest drivers. Anyway, I turned OFF sound in the launcher, and that worked, but as the game isn't really that much fun without sound, I tried to rollback to the last drivers I had installed (probably 1.05), and then proceeded to taking HW acceleration almost all the way down in Windows.
That fixed it! Yey!
I cant wait for the full version.
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Strange problems I've found with Santa Cruz + BF 1942 (might be related to problems in OTHER games, which is why I bring it up here):
Configure BF1942 to use hardware acceleration.
Load the Santa Cruz Control Panel. Set the Speaker Mode to "Headphone Rear". Plug your speakers/headphones into the Rear output jack. Play the game. The only sounds you will hear are the gunshot noises. Also, if you have speakers hooked up to the front outputs while using "Headphone Rear", the sound will still come out of the front outputs! Kinda sucky...
Now, Configure it to 4 Speaker output. Same problem. Configure it for Headphone (VersaJack) and plug your headphones into the VersaJack output. Same problem.
The only speaker configuration that works is when the Santa Cruz is outputting to front outputs (either "2 Speaker" or "Headphone Front").
At least, that's what happens on my system using the latest Turtle Beach Santa Cruz drivers. If anyone wants to experiment further on this topic, please feel free and post your results.
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Go buy a Tbeach santa cruz.
You won't have any more problems.
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If you don't hear footsteps, ambient sounds (wind blowing, waterfull gushing, etc), and voices are really hard to hear unless you're right up next to the person speaking, you might have sound issues, and disabling the hardware sound acceleration can make all the difference.
I thought my sound was working fine, until I disabled hardware sound and realized how many sounds I hadn't been hearing, but was supposed to.
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The installer 'verifies the audio-codec' .? If you remove it, re-install the demo a new mp3-codec is installed.
This is v1.9 build 305 BTW. I like to know what versions other ppl are using.
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is this the audio problem peopel are talking about? i dont have that nimo thing installed and everything else seemed to be fine.
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underwater level- one of those filler crate filled levels
invisible walls- an unfortunate trademark of Monolith games, I want to play in the waterfall
the frightened NPC scientist who acts just like and seems to have the same voice of the AvsP2 scientists, cmon monolith be a little more original there