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UT2003 System Specs

by Maarten Goldstein, Aug 29, 2002 6:24am PDT
Related Topics – Unreal Tournament 2003

No demo, but here are the system requirements for Unreal Tournament 2003. If anything, the full game will be pretty big weighing in at 3GB.





Comments

33 Threads* | 88 Comments*







  • ok first off let me say by saying that i will not be upgrading my Athlon 1.4Ghz slive live 5.1 card with a geforce4 TI 4400 (which i think is the best card ever made, to bad there going to be gone soon from the market) 19 inch monitor and dsl connection i think i will be able to play the game with everything maxed out at 1024X768 and get at least 70fps (trust me for some strange reason my pc the way i have it all setup and oc (GF4 TI at 310 chip and memory at 650) i get a bench mark on 3d mark 2001 SE 10033 that the highest i've ever gotten when i don't have anything on i get 9800











  • Actually if the game is a 3 gig install that means that when you're DLing custom maps, there will be 2 distinct types of maps... Maps that use nothing but textures and prefabs that ship with UT2, and these maps will likely be very very small to DL, under 2 megs I'd wager, and there will be maps that use a lot of custome textures and prefabs, and they'll be 50-70 megs apiece. Think about it... UT2 is supposedly shipping with ~30 maps... lets say that all the game code and sound effects and music and everything else but level geometry and textures takes up... 500 megs... or even, a gig, which seems extremely high, but who knows, maybe they have a million techno songs to DM to, which would be fine by me, but that leaves 2 gigs for levels? 2 gigs/30= nearly 70 megs per map.

    If that's the case, then how big is is the demo going to be? Let's place bets, I think it will have 3 maps, so I'm guessing 176 megs. Whoever gets closest gets a visit from HWM. :)


  • You know, if they released this in a DVD version, I might just go get a DVD drive for my system. My machine is brand spanking new, but I just didn't see the reason... If a AAA title like this does it, that sets a precedent, and other companies might start doing it too. You know Doom 3 is going to be a humongous install, (I think the guy at Quakecon running the Doom booth said that the 15 minutes (3-ish levels) of gameplay we say took up 1 gig of space... hopefully that's a lot of unoptimized hard drive usage other textures and levels and other data that wasnt' actually used by the demo, or else the full game will be a 35 gig install) as well as Unreal 2, and likely anything based on either engine. Plus if I have a copy of UT2 on DVD, then half the moochers at all the LAN parties I go to won't be able to 'borrow' my copy for a quick install. Get a job and buy your own copies you punks!









  • This would be a good topic for a new frontpage poll. Personally I'd only download the demo (heh, how the HELL is PC Gamer going to fit anything else on the mag CD with this game's demo?), and only if it had bot support, because very few people in the dorms are going to have a good enough system to run this well, and my pipe here to the Internet is unfeasible for online play (and I have nothing at home).

    However, I'm glad they're taking their time developing this game (imagine the size of the first thorough patch if UT2K3 was pushed out the door!). They just need to add more incentive to offset these system requirements.