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Battlefield 1942 GONE GOLD!

by Steve Gibson, Aug 19, 2002 10:33am PDT

Battlefield 1942, which seems to be quite the pleasant surprise for multiplayer around these parts has been confirmed as gone gold by Gone Gold after speaking with an EA pr dude. The game should be in stores September 12.

Click to enlarge- Playable multiplayer demo @ FileShack - Playable singleplayer demo @ FileShack - Game screenshots - Official website - Celebration of ATI Radeon 9700
important note: If you tweak your refresh rates, make sure to drop to 60hz when playing the multiplayer demo, a cool bug is in there that wacks stuff out if you dont.





Comments

108 Threads | 536 Comments*



































  • Issues that I hope get corrected:

    Potential memory leak that causes insane graphical lag to come out of nowhere after playing for some time. Many feel this in varying degrees.

    Clips reporting the ammo count in a unconventional way. i.e. I have one round chambered in the sniper rifle, bazooka, or tank/plane ready to fire and it says I have one round left. Maybe it's just me, but I'm used to loading weapons not counting chambered ammo.

    Sniper rifles reload an imaginary round after firing last shot, then force you to put another clip in.

    Once you exchange clips, you can't go back to previous, unfinished clips.

    'God' weapons respawning by themself too fast. Artillery and AA guns respawn about 60 seconds after they are destroyed. It can take a lot of effort to destroy them and for them to pop right back up is bad for gameplay. Times closer to ship respawns would be more appropriate. Make it an option to adjust those weapons' respawns to make engineers more valuable.

    Make recursive offenses of destroying your own team's equipment, either by poor pilotting or liberal use of fire on friendlies, result in longer respawn times for that player.


    Sounds good, I'll be picking it up.

    TF2 is dead to me