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New DOOM 3 Screenshots

by Maarten Goldstein, Aug 15, 2002 10:39am PDT
Related Topics – DOOM 3, screenshots, id software

id Software has released two new DOOM 3 screenshots showing us some new scenes from the game. One shot is 1600x1200, the other is 1280x1024.





Comments

132 Threads* | 563 Comments*










  • For all those people who think this and that is a placeholder and everything will look better when it's done: they're wrong.

    I can't remember one single game where the hope for the substitution of a texture / model which was suspected by the community to be a placeholder became true.

    This screenshot No. 1 looks very good - when you look at it at the right perspective.
    Of course the head looks angular, because he's angular. The ugly seam on his forehead doesn't make it better. But when you look closely enough you'll see that the scenery is bumpmapped indeed. Take a look at the downright corner and you'll see every nut and bolt completely detailed mapped out. Then take a look at the the other support structures for this bent bars and you'll see them looking pretty flat - that's the tradeoff with bump mapping. A bumpmap without a moving light looks pretty flat because in reality it's flat.

    Bump mapping is nothing but a hack to improve visual quality and to create a more realistic looking environment. So if a lightsource wasn't placed exactely in the most perfect place to take a screenshot you'll be able to notice the shortcomings.

    From what I've seen of Doom in motion I'm much more than confident that id will deliver 100% of what they've promised.

    They might have some shortcomings in the gameply departement, but only if you expect them compete with more complex character developing and NPC/storyline interactive games.

    Don't expect a Doom game to be more than it is - you don't expect a Schwarzenegger to be more than a in your face action movie. id software are the Schwarzeneggers of action games - other development houses emphasize other aspects, but id software is id software.

    It's not meant to lower your expectations, but you should know where realistic expectations stop and wishfull thinking starts. Don't buy a Porsche 911 when you want to take your wife, three kids and 5 bikes with you all the time.

    Every game that tries to achieve every goal from graphics over highly innovative gameplay aspects to squad based inside outside landscape single multi coop experiences are like to fail or never to get finished.

    You cannot buy Doom3 and return it the other day because it isn't a flight sim RPG MMORPGAA RTS thinking mans shooter race flight dive swim hunt camp sim city sims black and white red and blue pill game.

    Doom3 = single player action.
    Install, tweak your graphics, don't learn any new control but enter = use / mleft = fire, have fun with it and that's it. Three months later come back and play mods, user made missions, a little DM or watch some nice machinima movies. That's Doom. Other games are other games.

    That's why there are so many developers out there:
    To justify your 100GB HDD by installing and playing every game you want.

    Maybe our children will see games that do everything to everybody.





  • O god...so...beautiful...must play DOOM III now plz...once again id has outdone themselves.

    Btw I can't tell but are there people complaining about low poly fingers? Um well, seems pretty fucking sweet to me that the thing actually HAS fingers...this is the first game I've ever seen where the models actually have indepedent digits on their hands. In motion it will probably make me pee my pants. Halo 2 and DOOM 3 are going to bring us into a new era of graphical goodness, with DOOM having the slight lead. All in all CAN'T FUCKING WAIT!