New DOOM 3 Screenshots
by Maarten Goldstein, Aug 15, 2002 10:39am PDTid Software has released two new DOOM 3 screenshots showing us some new scenes from the game. One shot is 1600x1200, the other is 1280x1024.
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8id Software has released two new DOOM 3 screenshots showing us some new scenes from the game. One shot is 1600x1200, the other is 1280x1024.
Comments
Meanwhile you all miss out on alot of great games because they don't meet the level of graphics of the the current crowd favorite even if it is indeed a vastly superior game. Listening to people bitch about the graphics in SS2 though, oh that's golden. Talk about "not getting it". That game was an incredible and sophisticated science-fiction/horror adventure/rpg that was almost genre defining...truly one of a kind.
Maybe my big problem is I've been playing games since O'Dell Lake and Oregon trail and I've seen the progression of games and appreciate all the intricasies of them rather than people who jumped into games because one day they saw Quake at Best Buy or some shit and went "WOW LOOK AT THOSE GRAPHICS! Games are finally more pleasing to my mainstream mentality and they are on MTV commercials! I LOVE GAMES NOW".
Reviews piss me off just as bad as anything of this nature though. I'll read a review these days and 90 percent of it talks about the graphics, the graphics engine, and the performance. Very little is actually reviewed about the design, gameplay, and overall production value. SS2 might not be the #1 screenshot making engine but when you put the sounds, visuals, plot, gameplay together...holy shit. Maximum immersion + mentally/emotionally compelling.
The only reason I actually give a shit about what most people think in this matter is because it does get seen by publishers and marketting people. It has swayed the pressure onto graphics for many devs while other areas suffer in the majority of games getting released. I'm all for badass art and graphics, but not at the expense of an enjoyable and intriguing experience.
About doom, I really have high hopes for it. The graphics, imo, do their job, and do it great. I think it really is going to be a scary game even if its not going to be on the same psychological level as SS2...it'll be more like a haunted house with shit jumping out at you and lurking in the shadows from what I can tell. I'm looking forward to it and i'm confident that id is going to make a great game. they certainly have plenty of great talent working on it. time will tell.
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Man, I totally lost my flow on that one.
Either way...
SHUT UP OH MY GOD PLEASE SHUT UP
or... wait...
KEEP GOING WE'RE ALLL ENTITLED TO OUR OPINION AND NO ONE SHOULD LISTEN TO ME!!! GO! GO! GO!!!
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a. Glasses on
b. normal 20/20 vision.
Good grief I thought Doom 3 would changed that by now. Plus these monitor screens don't look like people could actual use them for any reason. Bunch of made up pics on them. Fucking horrible. I thought ID would do a better job than this but I guess not. WILL ANYONE MAKE THIER FUCKING ENVIROMENTS SEEM REAL!!?!???!??? Good god I'm depressed. :(
I'm not a troll I actually do think these are bad. Better mip mapping and better textures is my complaint.
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To all poly nay sayers: Have you looked at the "square" fingers in other games? This happens to be the first ACTION GAME screenshot that I have seen splayed fingers in, ever. My opinion, in the words of Pvt. Hudson: "That's it, man. Game over, man! Game over!"
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I turned on a light which was placed on the floor. Above the lightsource were some pipes and stuff. The shadows on the ceiling were HARD, not soft as everybody here wants to see in Doom 3. Hard shadows and it was not a super intensive lightsource. Actually you could justify the brightness and it was as low as possible.
Conclusion: Not every shadow has to be soft. And in a game hard shadows look ways better because you notice them.
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This game needs to be able to use 64 bit and 128 color considering 2 things:
1. NV30 and ATI 9700 will do 64/128. So will ever card made after that.
2. It will be YEARS before id Software releases another game.
Are we going to be playing this game for the next 2 - 3 years in 32 bit color??
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I can't remember one single game where the hope for the substitution of a texture / model which was suspected by the community to be a placeholder became true.
This screenshot No. 1 looks very good - when you look at it at the right perspective.
Of course the head looks angular, because he's angular. The ugly seam on his forehead doesn't make it better. But when you look closely enough you'll see that the scenery is bumpmapped indeed. Take a look at the downright corner and you'll see every nut and bolt completely detailed mapped out. Then take a look at the the other support structures for this bent bars and you'll see them looking pretty flat - that's the tradeoff with bump mapping. A bumpmap without a moving light looks pretty flat because in reality it's flat.
Bump mapping is nothing but a hack to improve visual quality and to create a more realistic looking environment. So if a lightsource wasn't placed exactely in the most perfect place to take a screenshot you'll be able to notice the shortcomings.
From what I've seen of Doom in motion I'm much more than confident that id will deliver 100% of what they've promised.
They might have some shortcomings in the gameply departement, but only if you expect them compete with more complex character developing and NPC/storyline interactive games.
Don't expect a Doom game to be more than it is - you don't expect a Schwarzenegger to be more than a in your face action movie. id software are the Schwarzeneggers of action games - other development houses emphasize other aspects, but id software is id software.
It's not meant to lower your expectations, but you should know where realistic expectations stop and wishfull thinking starts. Don't buy a Porsche 911 when you want to take your wife, three kids and 5 bikes with you all the time.
Every game that tries to achieve every goal from graphics over highly innovative gameplay aspects to squad based inside outside landscape single multi coop experiences are like to fail or never to get finished.
You cannot buy Doom3 and return it the other day because it isn't a flight sim RPG MMORPGAA RTS thinking mans shooter race flight dive swim hunt camp sim city sims black and white red and blue pill game.
Doom3 = single player action.
Install, tweak your graphics, don't learn any new control but enter = use / mleft = fire, have fun with it and that's it. Three months later come back and play mods, user made missions, a little DM or watch some nice machinima movies. That's Doom. Other games are other games.
That's why there are so many developers out there:
To justify your 100GB HDD by installing and playing every game you want.
Maybe our children will see games that do everything to everybody.
and why has nobody sneaked in a cam yet :-PP
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1) bland colors limited color pallet (personally I think it will be better to have less colors rather than having rainbow/circus colors in this type of game) Q3 added some fruity colors variety many complained that it was too colorful, yet others still pursist that it was bland colors
2)Oh man the game is not complete we only get deathmatch and ctf
3)The weapons suk, where is the secondary fire
4)This is not like the original its totally different
5)Single player sucks
6)Game is too linear (when the game is specifically driven by a written story)
7) Low poly's wtf
etc etc
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Btw I can't tell but are there people complaining about low poly fingers? Um well, seems pretty fucking sweet to me that the thing actually HAS fingers...this is the first game I've ever seen where the models actually have indepedent digits on their hands. In motion it will probably make me pee my pants. Halo 2 and DOOM 3 are going to bring us into a new era of graphical goodness, with DOOM having the slight lead. All in all CAN'T FUCKING WAIT!
But since the characters are being made at very high poly counts hopefully id will release a set high poly of characters to be used on fast systems or just for fun.
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why doesn't id release a video? i doubt anyone's going to not buy the game because they didn't release a video. so far it's been hype without oversaturation. i just hope they don't start doing a screenshot a day, ala tribes 2 or ut2k2. i will have to die
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http://cq3.nofadz.com/doom3/
When I saw the UAC symbol in the second shot, I creamed my pants. I'm already sold.
But as usual, granted this is the theme and it seems to always be thier theme but ID as usual is real good at rendering BLACK.
I don't think they can make a game with color.
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Let's get some fucking text up yo, Zork style.
Ú©
Shout out to ma pimps in da Hood. Yo G-Moneyflap, whas-aaap!
Werd.
The mind reels...
Why were these shots released?
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Doom3 is inherently not screenshotgenic, yet it still looks arguably better than anything out there right now. Programming is all about trade-offs, and lots of compromises were made to make dynamic lighting feasible on current generation hardware. Unfortunately this is the one thing a screen shot can not capture - it only shows non-dynamic things. Seeing it in motion is another matter.
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have you seen a game that uses bump mapping and at the same time cast shadows on other parts of the model. The bump mapping makes the game semi realistic like clay rather than the typical cartoon game
i hope its got a good fuckin story line
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Damn, you guys are a bunch of geeks. :)
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Oh, and all the lights turned off, and it better be raining outside on that day.
:)
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