Unreal 2 Fact Sheet
by Maarten Goldstein, Aug 15, 2002 6:26am PDTInfogrames sent out an Unreal 2 fact sheet with a list of features in the sequel that Legend Entertainment is developing. Six screenshots have been released as well, but unfortunately these are not new unless you didn't read any of the recent Unreal 2 articles.
Key Features - Innovative Game Play - Unreal 2: The Awakening combines intense, pulse-pounding action with the magic of exploration and discovery and RPG-style character interaction - Devastating Arsenal - Fifteen flesh-chewing instruments of destruction are available, ranging from familiar alien-bashing favorites like the Rocket Launcher and Combat Assault Rifle to all new exotic alien variants like the Leech Gun and the hunter/seeker Takkra - A Large Bestiary of Creatures - The fearsome Skaarj return along with 24 all-new enemies, each hell-bent on eradicating the player and his compadres ...
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Comments
http://www.gamespy.com/articles/august02/quakecon2002/doom3/screenshots.shtml
Thread Truncated. Click to see all 5 replies.
Devastating Arsenal
A Large Bestiary of Creatures
I'm so glad this game has come along to stand out from all the other FPS shooters! :D
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 16 replies.
- Interactive gameplay - Move the mouse and the screen moves accordingly!
- Immersive Music - Different audio tracks depending on what map you're on!
- Non-linear story line - Choose whether to do that map now, or after another map!
- Mouselag - Our mouselag code has been updated for U2 and now offers a broad vista of different ways to make your aim go wonky. Ranging from the good old "spin around 10 times a second whilst looking straight up" routine, to the boring old-skool "screen moves 1 second after mouse has been moved" to innovative new mouselag code that randomly makes the light on the bottom of your optical mouse flicker a bit, then go off, Unreal 2 has it all!
- Bizarre new meshes - WTF is that thing meant to be?!
- 1000s of new translator messages that you'll never be bothered to read
+ more! It's all in U2 babeh!
Thread Truncated. Click to see all 3 replies.
- Will the fully-auto weapons finally have their true rate-of-fire, auditory RoF, and ammo consumption rate synchronized? So far (to my best knowledge), no Unreal-engine game has done that, mostly due to last-minute weapon balancing and the firing sound sample consisting of a multiple-shot loop. The DNF E3 2001 video did show an assault rifle with a matching true and auditory RoF, but that could've been a post-recording audio trick.
- Will UnrealEd finally be a fully stable editor and resource viewer (texture viewer, sound player, etc.)? I can't even run the first version of UnrealEd because of some "unexpected error" (dunno if that was the case right after release), and it took a 4-meg patch just to be able to fix that (and other things). Even now UnrealEd2 has nasty quirks when trying to scroll the texture preview page, and I'm sure there's other problems that others have encountered. Please, Epic, rewrite UnrealEd so it at least looks more stable than QeRadiant.
- More than 16 simultaneous sound effects? I still haven't seen any game show me that it can do that, aside from some beta builds of ZDOOM with the FMOD sound engine. I'm assuming that Epic entirely rewrote Galaxy since they won't be using mod music anymore, and they want that 5.1 setup (probably only with Creative cards, it seems). Come on, 16 channels isn't enough for ambient sounds, which lead to immersion, which let us enjoy and keep playing your game.
Oh and I found this to be interesting. In this screenshot...
http://www.shacknews.com/screens.x/unreal2/Unreal+2:+The+Awakening/1/081502/081502_unreal2_6.jpg
The grass looks the same as SOF2.
Thread Truncated. Click to see all 5 replies.
I mean, seriously, where is it?
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 6 replies.
Heh.
Console Message: "You see a cave..."
Thread Truncated. Click to see all 4 replies.
they missed one
key features - known release date
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
"Welcome to the world of unreal i'm your weird looking travel guide and i'll show you the basics of the ...." <interrupted by player: presses spacebar> --> "Welcome to the world of unreal.... "
Whee, I can make realistic conversation shit too. They got 3 buttons I guess, "Shut up", "repeat that please" and "Keep talking!".
Thread Truncated. Click to see all 2 replies.
"Key Features
- Innovative Game Play"
Next game!
Thread Truncated. Click to see all 2 replies.
None of that sounded very interesting or innovative at all... it's all standard FPS fan-fair. It's like promoting an RTS saying "Amazingly intuitive and useful queuing system for your unit construction!!"...
Yeah, it could still be a cool game... but man, what a bullshit list of Key Features...