Late Night Consoling
by jason bergman, Aug 07, 2002 8:30pm PDTLast night's article about Sony, IBM and Toshiba's "Cell" technology got me thinking about the PlayStation 3. Clearly the thing is going to be powerful, although whether or not it will hit the "1000 times more powerful than the PS2" request from developers remains to be seen. Still, I got to thinking...what do you think developers will do with that power? Since we won't be seeing the PS3 until late 2004 at the absolute earliest, what do you think games will look like then? As far as visual quality, obviously DOOM III is a glimpse into the future of gaming, but I'm more interested in the evolution of gameplay. Since the PS3 will be built from the ground up around a broadband Internet connection, I can't help but wonder if it will be an integrated part of most games. Probably not, since broadband adoption in this country isn't moving that fast, but Sony at least seems to be hinting in that direction. Will games contain an auto-update feature that continually adds new content? Will there be several PS3 games that have no disc media of any kind? And what about multiplayer? Not in the deathmatch sense, but beyond that...imagine playing something as seemingly solitary as Mario 64 when all of a sudden you run into another player, who you have to team up with to get past a particular area. Just random thoughts, but there are some exciting possibilities on the horizon.
| Nobunaga's Ambition Online Update An update on Nobunaga's Ambition Online is up at XenGamers tonight. This is probably the only PS2 online game I'm interested in at the moment, and aside from new screenshots, this update has word that the game is currently 75% complete, and in a limited beta test in Japan. | |
| Infogrames Previews & Interviews Galore GameSpot posted a ton of hands-on impressions of Infogrames titles yesterday, but here are the rest...tonight there's impressions and media from Dungeons & Dragons Heroes, LOONS, Apex and Transworld Snowboarding (Xbox) and Eye of the Beholder (GBA) as well as interviews with the developers of Superman: The Man of Steel and Unreal Championship (Xbox) and Godzilla: Destroy All Monsters Melee (GameCube). | |
| More GameSpot Stuff Also new at GameSpot tonight are new shots from Steel Battalion (Xbox), a detailed preview of Turok: Evolution (Xbox, GC, PS2), new shots from NHL 2003 (PS2, GC, Xbox) and an update on Dragon's Lair 3D, complete with the first PS2 screenshots from the game. | |
| Final Fantasy Collector's Set Revealed Here's a look at the extras included with the Final Fantasy I & II collector's set that's being released in Japan for ~$73. The individual games will be released for around $30. No American release date has been announced yet for these titles. | |
| Skies of Arcadia Legend Censored No surprises here...Games Are Fun is reporting that the upcoming GameCube port of Skies of Arcadia will have any scenes with smoking, alcohol and "inappropriate expressions" removed. Before you get all in a huff, note that these were already removed from the original North American Dreamcast release of the game. | |
| Sonic Mega Collection Here they are...the first batch of screenshots from the Sonic Mega Collection. I almost didn't post these, because well...they look just like the originals (heck, for all we know, they are from the original). | |
| | PowerVR MBX Update This story at ZDNet has an update on PowerVR's MBX technology, which is now being paired with portable technology firm ARM. The MBX is a super-powerful portable chip, capable of PSOne level graphics. It's expected to be used in next-generation cell phones and PDAs. |
| NES in the Cards Pocket.IGN is reporting that Nintendo will release a handful of NES games for the GBA e-Card reader, priced at around $4.95 per game. Among the current crop of titles are Donkey Kong Jr., Balloon Fight, Pinball, Tennis, and Excitebike. This was actually announced back at E3, but no specific games have been mentioned until now. | |
| DOA Extreme Volleyball Update The Madman's Cafe has posted an update on Dead or Alive Extreme Beach Volleyball, complete with shots scanned from the Japanese magazine Famitsu. | |
| New RPG Company Formed One of the programmers from Dragon Warrior VII and several members of the Mother series have banded together to start a new GBA and GameCube development studio with funding from Nintendo. | |
| PS2 Stuff PS2.IGN has several things of note tonight: there are new commercials for Sega's Gungrave, a trailer for Sony's Primal, and an unofficial confirmation that a PS2 port of Guilty Gear XX will be released this Fall in Japan. | |
| Super Mario Sunshine Interview Nintendo's official site has been updated with the first part of an interview with three members of the Super Mario Sunshine development team, including, of course, Shigeru Miyamoto. |
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Comments
Fucking Sega.
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Casual gamers just want to sit and play sonic or MGS. They dont want to compete in a hardcore dedicated fashion. Atleast the vast majority dont from my understanding.
The whole console online thing seems like a boring move to me :/ why bother :/
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I loved the old Sonic games for the Genesis, is the Sonic GC title any good? When is Mario due? Metroid? What does the future of gamecube gaming look like?
Or should I just get a PS2 for the huge library of games?
To give you an idea of my console experience, the last console I played for any amount of time was the Super Nintendo. The only other console I've owned was a Turbo Grafx 16. So I am somewhat of a console neophyte, and I am very wary of buying a console that will never have a library of good games.
-gren
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http://gamespot.com/gamespot/features/all/gamespotting/062802/p8_01.html
Switch on, play for 1-1000 minutes, pause when you need to, come back play a little more, let your friend try and beat the high score, cook dinner for the gf, play in between. Getting this to work online would require that games are designed to allow the gamer to just jump in and jump out without spoiling the game for the others.
And right now we already have the Perfect platform for multiplayer games (PC) i don't really see what the consoles can offer that the PC doesn't have.
I think that future Console games will add the online as an added value, not something that is required to play the game. Grand Turismo 4 "NET" should be a good indication of this, play it alone or online, it's your choice.
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That's kinda what I'm thinking.
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http://cgi.ebay.disney.com/ws/eBayISAPI.dll?ViewItem&item=1756132755
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I enjoyed your random thoughts. I think that's something alot of people and other sites fail to imagine.. That next level of gaming.. Where it's come from, and where it's going. I found an IRC log from 1994/95 that back in the day of modem to modem, BBS, or IFRAG play online (required like a t1). Can you imagine just popping a box on your coffee table, plugging it into your hub/switch/cable modem network and "poof" instant online 1,000 people world where you have to interact with other players on a constant basis. We've seen this type of thing for the pc, but on a console where games are more static this would be a big advantage. I'm not downing pc games, but I think many of us just got bored of them (same old, same old). XBOX LIVE seems to a step in the right direction. Voice chat/Instant games.. All from your living room with 3 buddies over playing along side you. For those of us who still enjoy playing games, but don't have hours apon hours to dedicate to them, this is a great thing. Got an extra 45min before the gf comes over? Fire up some Halo2/XBOXLIVE and get in a couple of games.. I think one of the advantages the console has over PC's is the static hardware/software. It's controlled by one source, you don't get all of this "well I use a kb/mouse+my left toe on a stearing wheel+two button pads under my knees to play that game..". You might argue that it takes away the option of choice, but I see it as a level playing field for anyone who enjoys games, and the social aspect they have.
More random rants later. :)
As games approach the quality of prerendered movies, they're going to take a lot more time, money, and manpower to make. And that's not all just art: things like physics and collision detection get far more difficult with lots of complex objects, and improved art creates an elevated expectation in the public for the way game objects are supposed to react.
It's absolutely crucial that the console manufacturers, and for that matter Microsoft and the video card guys on the PC, develop incredibly robust tools to make game development easier. It's the only way game budgets are going to stay manageable, and more importantly, it's going to be the only thing that lets developers use all that power to make better PLAYING games, not just better LOOKING/SOUNDING games.
This means making plugins for established content creation software, sample game code that's good enough for cut 'n paste use in real game engines, robust shader libraries, comprehensive sound properites libraries, and an easy to work with architecture (or tools that abstract the complicated stuff without much performance loss).
At any given budget and development schedule, the next-gen console that provides those things the best will have the best looking, sounding, and PLAYING games, regardless of their hardware specs.
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Donkey Kong Racing and Donkey Kong Coconut Crackers have been removed from the list of upcoming games - are they delayed? are they dropped? is it just an oversight?
http://www.rareware.com/master_frames/frameset50.html
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PS2: 69,100 (75,000)
Cube: 13,700 (17,500)
Xbox: 3,500 (5,400)
Japanese software sales (29th Jul to Aug 4th - play guess the game from the title!)
1 PS2 BANDAI Movement fighter cancer dam record of war 196,900 (196,900)
2 GBA van presto Super robot great war R 195,200 (195,200)
3 GC Nintendo Super MARIOSAN Shine 54,300 (490,400)
4 PS2 KONAMI on-the-spot powerful professional baseball 9 33,400 (264,000)
5 PS2 S C E me -- adventure editing of the gloss finishing 2 seas 27,500 (252,200)
6 PS2 CHUN software ‚àof a night 2? prison island which leaving cares about S. 24,000 (275,300)
7 GBA Nintendo Caster MUROBO GX 23,800 (58,900)
8 PS2 S C E SARUGETCHU 2 19,800 (140,300)
9 PS2 YAMASA entertainment Yamasa Digi world 3 18,500 (70,800)
10 PS2 KONAMI Fantasy V 17,200 (300,800 )
Prospects are looking good ^_^
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Tomb Raider [PS2]
http://www.cannedtunes.net/fusker/?uri=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FTombRaider_AngelOfDarkness_ps2_%5B1-8%5D.jpg&displaytype=images
The Getaway [PS2]
http://www.cannedtunes.net/fusker/?uri=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FTheGetaway_ps2_%5B10-16%5D.jpg&displaytype=images
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I got my ass beat down. I decided to just go in guns blazing, guard sounds a horn, and poof at least 10 guys surround me. i coldnt attack for crap. Every time i'd hit someone 3 people on the other side would be hitting me. So i love that it's not easy.
yeah so back to the game
= )
As for buying a gamecube or a ps2, it really depends on if you can live without nintendo exclusives or not. And in 12 -18 months, they have a pretty large list of things coming out. New Mario, Zelda, StarFox(two if you count Namco's), Fzero, etc... and that doesn't even count the quirkier games like Animal Forest. If you're not particularly interested in their own in house games, then you're probably better off with a ps2 just because with the huge library you're bound to find _something_ that you'll want to play. Best course of action would of course be to get both, which is a lot more feasible with the lowered prices. Mario comes out on Aug. 27th, Metroid is sometime in November/December I believe. Probably just in time for the christmas shopping spree.
As for the ps3, I think most of the distributed processing is being read into this the wrong way. Broadband will likely just be its default connection, just like the xbox is now. The ps3 doesn't even need to worry about the distributed processing aspects of Cell either if each single chip is powerful enough. And of course, it can be, since we don't really know how many processors are going to be squashed into each Cell chip yet.
My best guess about distributed processing though is that it has nothing to do with broadband data sharing. Latency, loss of data, etc would make this pretty iffy all by itself. Connections just aren't fast enough to do, say, realtime game graphics between multiple ps3s connected over the net.
The more likely scenario would be that anything in your house that also has Cell chips in it could be used by the ps3 to increase it's abilities. Essentially meaning that after you have your ps3, you figure maybe its finally time to get a new hdtv to go with it. So you buy a new Sony model, which also has a Cell chip in it. This in turn gives your ps3 more cpu cycles to burn up.
Where this would work well is if every game on the ps3 was coded up like Shiny's messiah engine. Everytime you grabbed another appliance with a Cell chip in it, the game engine would just use that extra power to keep pushing itself along up to the highest end character models, world details, etc.
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What was the big deal with the emotion engine, and the delay for the US release? I thought this system was fairly advanced already -just hard to program for?
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Jason, and you failed to question how far pirating software will go by then as well....
=oX SUPPORT THE ONES WHO DESERVE IT! -=Ut2003=- ahem...
....hopefully =oX
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None of that sounds at all exciting or new. Also, all this broadband stuff will make things complicated. I mean with a net connection you need to worry about the ISP and stuff like that. Why not just use the computer?
By the way, the 1,000x speed claim is asinine. Which marketing moron spun the math to get THAT result? Pure lies.
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Not to say Doom3 isn't fantastic looking, but at the same time you can still rattle on for hours about what other visual eye candy the tech is lacking. I guess what I am saying is that I think the muscle is going to be flexed more in the area of things like AI and more dynamic game development (not DEVELOPMENT, but actually in the intelligence of how the game develops as you play it... never getting the same gaming experience twice and such).
When it comes to graphics, triangles are only going to get smaller, textures more detailed and high res, lighting more realistic, kinematics working on even the most subtle of ways (purely dynamic hair movement and such) and of course, much more deformable elements. That stuff can go on forever and we need just as effiecient ways to develop for that as we do to process it all through hardware.
The next gen PS processor might be pushing a shitload of data around but when it comes to things like visuals, you need all that memory bandwidth, pixel shading, ram and other graphics card goodness. So while the visuals will keep on their steady climb to the "pixar in real time" level we all dream of, the actual information in a game is going to get just amazingly complex.
Imagine a game that isn't even really "multiplayer" but the game processing is still distributed, so other tricks and paths that other players took in the game will effect the AI of the characters when you encounter them yourself. Sort of like you are talking about with Mario, just in a different fashion. I am just hoping it doesn't become like a "well we can do it so lets do it" sort of thing because that doesn't always mean its appropriate. Like any sort of power, it has to be used the right way or things can suck that much more in the same way that they can be that much better.
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Another big problem is that the bar is so high on the presentation end of things (graphics, sound, AI, scripting) it takes 3-4 years to integrate it all with an already established style of game. With that kind of investment, almost nobody's willing to take the risk of making a new game type, and those that do won't get the backing of major publishers. Yeah, the games business is becoming just as fucked as any other media industry.
On the plus side, all the console makers seem to finally be making an effort to attract new talent to the development scene, so maybe we'll see some serious growth in the independent games scene in a few years (and then we can have a whole sub culture of Emo gaming geeks to go with it!)