ATI's Next Gen Radeon
by Steve Gibson, Jul 18, 2002 2:31am PDTWell here comes that ATI Radeon 9700 card as well as a new budget card, the Radeon 9000. We're expecting just a handful of previews of this card today but the first ones out the gate look pretty promising handily beating out the top GeForce4 cards by NVidia. Most benchmarks really stretching the lead at the higher resolutions. Some of the more impressive 1600x1200 score differences: Quake3: 35% faster while the ATI card ran with 16XAF and the GF4 didn't have AF on, SeriousSamSE: 50% faster, Unreal Tournament 2003 in 1600x1200: 54% faster.
- HardOCP 9700 (white paper), 9700 (benchmarks), and 9000 - AnandTech 9700 and 9000 - TomsHardware 9700 and 9000 - GameSpy interviewYeah so NVidia is gonna come stomp this card with a GeForce5 right? Well not so fast. Word is that the NVidia folks are experiencing a delay on the NV30 and it in fact looks like it wont be out until the end of this year. Actually here's a quote from AnandTech on that:
NV30 wont be out anytime soon. The 0.13-micron chip has been delayed a bit and the current word is that a November release can be expected, with boards shipping shortly thereafter.It appears that even a 2.4GHz P4 machine makes things CPU-bound at the lower resolutions. Hopefully we'll see Kyle overclock some system like mad to try and push the card a bit harder. As for availability and pricing, the Radeon 9700 should be out in August (There will be cards from ATI and its partners). The card will ship with 128mb of RAM, along with DVI-I, VGA and TV-out connectors. MSRP is $399. The Radeon 9000 and Radeon 9000 PRO are already shipping.
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Comments
ATI officially rulez from now on.
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Interesting...
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Now. if instead of using a quad, you used a triangle with one point placed veeeery far away (so that the two edges connected to this point are almost paralell). Then you simply set the texture state so that the texture gets clamped (and not repeated). With alpha test (so that pixels with alpha == 0 doesn't get drawn) this would cut 33% of the bandwidth required to render the grass.
Maybe there's some problem with this that I don't see (haven't tried putting one point at close to infinity and scaling it's UV coordinate so that the texture remains unstretched at the "base" of the triangle). You could also, of course, construct the triangle so that it completly encompasses the "virtual quad" and compensate the UV coordinates so that when it gets lerped the texures is nice and centered within the "virtual quad".
I've seen quite a few tech demos where particles and grass use quads instead of triangles and it just seems that you're wasting bandwidth.
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Nvidia has never been able to out do a competitions card like that...
By the time the NV30 is out, 6 months later ATi will have the R400 which will again punish nvidia. The only thing I heard was that the Nv30 will feature 3DFX's voodoo 6 architecture with upto 4 GPU's - I don;t know if this is shit or not, but sounds kind of reasonable? :)
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/tangent.
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seriously though, this is good because competition drives competive prices, but come on where the hell are the games that take advantage of this? bought a g4ti card and what am i playing? nwn (although its an awsome game, its not something that pushes the card) and sof2 is good and all but still q3 engine....oh well i had to get that out :)
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fuckin computer crashed with me having my homework ALMOST done... fuckin 2hrs of typing....
WHEW it was recoverd.. then saved.. then saved to network drive...
fuck winme.. i'm goin back to xp when i can afford a new burner
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some interesting video demos for the card. but i cant get any of them download faster than a steady 1 kb a sec, and i'm on cable. they start at 24 or and then die...
does anyone have a mirror for any of them?
Well of course nothing NEEDS this card. But that's a cockboat statement (you know what I mean =)). There's not a single game out there that REQUIRES more than a P3-700 mhz (that I know of). But if you're buying a new processor today it would be kinda nice to have something that doesn't just get by, but actually runs everything you've got NOW at full detail settings with an excellent frame rate.
The same goes for graphics cards. Why would I buy something that does SOF2 at like 40 fps with everything at max, when I can buy something that does everything you trhow at it at no less than 100 fps... That way you're set for FUTURE applications.
So no, you don't need it NOW. But you didn't need the Gf4 when it came out either.
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So, tip of the hat to you ATI. And I say, bring on the nVidia improvements.
And I really hope that this new ATI part gets some SERIOUS attention from the press...I hope that ATI is able to play the public relations/marketing game with nVidia for awhile.
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Cracks me up!
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http://finance.yahoo.com/q?s=ATY.TO&d=t
Already up 5% today..
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Need not everyone worry about Matrox getting their shit together, to become another competitor in the vidcard market.
We've got one....Glaze3D by BitBoys, baby! Muhahaha!
Oh, how will ATI counter THAT!?
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I’m sure this table will be borked, but you guys can figure it out:
Antalus GF4-4600 Radeon 9700
1024x768 94 130
1280x1024 60 87
1600x1200 41 61
Asbestos
1024x768 178 210
1280x1024 115 144
1600x1200 82 104
The 4600’s #’s are taken off their high quality setting, I assume that’s how they benched the 9700. Even before you consider that neither UT2003 or the 9700’s drivers are in their final states, that’s damn impressive.
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