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UT2003 Facing Worlds Screenshots

by Maarten Goldstein, Jul 15, 2002 6:30am PDT

Planet Unreal has two screenshots from the Unreal Tournament 2003 version of the Facing World map which shipped with the original Unreal Tournament. Looks great. We need an updated DM-Morpheus though!





Comments

22 Threads* | 69 Comments













  • I'm not a big fan of the original map or its layout/style but this does look really really cool in terms of eye candy.

    The only thing I would fault is a couple of textures which will hopefully be tidied up. It's really nit-picking but I'm kinda anal about this kind of thing.

    e.g.

    1) The bottom of the platform at the top-left of the indoor picture, there's all those tiles with the painted circle etc. and most of them get cut in half... If you really made that room you'd put the painted tiles somewhere else. (Could be fixed by shifting the texture towards the near wall a little bit.)

    2) Again on the indoor shot, the textures at the top of the place where the statue sites at the back of the room do not match up at all with the textures of the back wall which the statue-hole is carved out of. It really spoils it for me when this happens because the illusion of textures being 3D, rather than completely flat, is ruined when you have totally different things touching along the vertex of a polygon.

    I can't fault anything else though!