Shadow Q&A
by Maarten Goldstein, Jul 12, 2002 10:52am PDTWorthPlaying has posted a Q&A with Shadow project manager Paul Burkhardt, who answers a few questions about this recently announced (story) first person shooter. The WP guys ask about the Torque engine, the focus of the game, weapon limits, how this game will stand out from all the other tactical games, world interactivity, multiplayer options and much more.
Daily Filter: Sleeping Dogs, Transformers: Fall of Cybertron
Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says
Former Modern Warfare devs wanted to give Call of Duty series a 'rest'
Konami accused of bank loan fraud over Def Jam Rapstar
Capcom aims to shorten development cycle
Comments