America's Army Recon
by Steve Gibson, Jul 03, 2002 5:59pm PDTWell I guess the US Army had to one-up the game developer community. In a land where things are consistently late, it looks like the America's Army: Operations demo just came out a bit early. You can grab the demo as always at FileShack courtesy of Speakeasy. I'm in the middle of some server maintenance though and wasnt really quite ready for this, so you'll probably experience a 10-25 second delay waiting for the download dialog to pop up. Sorry about that, the download should work fine though. Here's a bunch of screenshots taken by Maarten
IMPORTANT NOTE: You will not be able to play this online until 2AM CDT. However, there are some single player training missions to play through before you go online to play anyways. Get those outa the way this evening. Thanks HomeLAN
- FileShack via Speakeasy - FilePlanet mirror - NVidia mirror - Screenshots - Official website
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Comments
30 outta 40
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how is your performance in the unreal engine? What are your specs?
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If Microsoft tried to release a game for FREE that is this good, they would get NAILED for trying to push small developers out of business. Media player and IE are free and they get sued because of it, yet the US government can release a game for free that's a threat to Valve and other developers. Bastards!
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Counter-strike costs money, is fun, and not nice looking.
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Shooting when you have breathed out improves your accuracy.
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i wanna shoot people!
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Who'd a thought the government could give us anything good for free?
Happy July 4th, my brothas...
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and it appears the ARMY directory is missing from thier downloads folder..
Does anyone know where else I can download it via ftp?
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Before you flame, I used a joystick/mouse combo and ended up ranked 17th in CS for a long time. Here's what I do: Mouse (Boomslang) fire, 2ndfire, aim, wheel to select weapons, push wheel to run, side buttons to quickselect 2 best weapons.
Joystick in left hand. Hat up-jump down-duck left/right-strafe. Trigger-forward, thumb-back, etc for the rest of the thumb buttons.
I do NOT use the Axis on the joystick for anything, just the buttons. THis is FAR more ergonomic than a keyboard, and you never have to look down at the keyboard since the joybuttons are right there, easy to feel, so you never end up shifted off the keys. Some FPS games have no joymapping which sux, since this method is far easier then keyboard/mouse.
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Were I in the process of creating a game of this ilk, I'd be rather concerned for its marketability in competition with AA.
This seems to be a fairly high quality title (so far). From what I can see it's attempting to address the major of issue currently plaguing FPS (lack of individual accountability). It undoubtably has an appeal due to the price, and also I would find it difficult to believe that the current patriotism that has been stirred recently goes some way to also adding to its appeal.
Maybe this might raise the bar for what to expect from multiplayer FPS in the future. It would seem they have the budget and the motivation to make this title 'work', regardless of what any players try to do to stop it.
I've also found that aiming in the same spot, whilst in the same cycle of breathing, can render entirely different results as far as accuracy is concerned. It would seem there is a "random" element thrown in to your accuracy. I'm not sure if it's just me. How's everyone else going with it? I've done the firing range mission a few times now. It definitely seems like there is another variable being thrown into your accuracy other than just aim / breathing.
Did ok, got some award thingy, sharpshooter or marksman or something. The zoom seems ok. But, you can have the top of a head visible just above the bar in the middle of the zoom, have just expelled your breath, shoot, score a hit. Wait, have the target in the exact same spot, same breath cycle, shoot, and it doesn't hit. I've played a fair few FPS' that focus on accuracy, and I'm concerned that there might be a little bit of "CS" randomness thrown into the aim. I could just suck though.
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Well, so far there is a lot of idiots who play it/endorse it.
People who play, really enjoy shooting team mates ... no one is really helpful, there is a lot of comparing it to CS (OMG a game based on the army must be stolen from CS, they are so different and all ...).
Well, don't let all hope be lost there. The game is INCREDIBLE ...
1600x1200 everything maxed 4x AntiAliasing, 8x anisotropic (I was concerned about jaggies until I turned these on...) game is just jawdroppingly beautiful, almost photo-realistic (pipeline level is superb!) This is online, with almost no lag ... they really did a great job with this game.
I don't know why people were worried about the terrorist/army thing being a big deal, you don't even notice it. You think they are playing terrorists, and you're playing army whereas they're playing army and you're playing terrorists (to them). Weapons drop people pretty quick, a lot more realistic than games similiar to it. You feel a real sense of accomplishment when you and a few buddies actually do the objectives ... I see this game being a huge contender for the new breed of online FPS.
Enemies are kind of hard to see in a lot of areas and there is a few bugs that kind of ruin the game and it's on GameSpy ... but wow, what a game! I just can't wait to see what kind of updates they do as the game progresses, hopefully they add medics and other types of stuff like that. Already see in the classes section 2 slots for sniper m82 and m24 ... so that means, barrett M82? Oh my ... that's gonna be nice.
THIS GAME IS GOOD don't listen to naysayers!
Crank the graphics, turn up your antialisting/anisotropic if you can ... it's real purdy. I
don't know if turning on detailtextures helped but it looks great.
I simply rebooted my machine and the game seems to connect to auth server every time after training now. However, it still doesn't let me go past the first training mission?. One last note, I was behind a router but switched my network around so it was a straight ip connect but still had the connecting... problem untill I rebooted.
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~ for console, then
open bridge
for example
HQ_Raid.aao
Entry2.aao
Bridge.aao
Entry.aao
Insurgent_Camp.aao
Leavenworth.aao
MOUT_McKenna.aao
Obstacle.aao
Pipeline.aao
Rifle_Range.aao
Tactical_Training.aao
Tunnel.aao
US_Weapons.aao
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WOOHA
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This really is turning into a pain in my ass and not being fun ...
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I'd like to be able to roam around and see the land instead of the drill instructor getting me in trouble
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