New Daikatana Shots
by Steve Gibson, Oct 12, 1999 12:09pm PDTStomped has scored a pair of new screenshots of Daikatana for you guys to check out. Mikiko attacking skeletons, and a radius blast damage effect.
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4Stomped has scored a pair of new screenshots of Daikatana for you guys to check out. Mikiko attacking skeletons, and a radius blast damage effect.
Comments
Let\'s make a deal; I\'ll grow up if you learn how to read.
Most of these new points you bring up make sense and clarify your position, and that\'s cool, except for all the \"wake up\" type comments, which you can feel free to shove.
I leave you with this:
#64 j.e. sawyur \"the newest shots Steve put up weren\'t too bad\"
#62 j.e. sawyur \"Daikatana looks like it\'s going to be ass\"
If the demo is barely representative of the game, it\'s a pretty piss-poor demo. Maybe I\'m just \"wacky\" thinking that a demo should
demo nstrate the game. Saying my opinion is retarded -- grow up, for Christ\'s sake. I played the demo for a while and didn\'t like it. I later went back to the demo thinking, \"Maybe I\'m being unfair. Maybe I should give it another shot.\" I played it for a number of days after that. I still thought it sucked. I can still honestly say that I would rather play Quake 1 than play a game like Daikatana -- IF the end game plays like the demo. Sorry to burst your bubble again, Jacko, but I\'ve looked at plenty of Daikatana screenshots.
If you had bothered to read the previous posts I made, where I said that the newest shots Steve put up weren\'t too bad, you would realize that I\'m not simply jumping on the \"Kill Daikatana\" bandwagon. Simply put: I\'ve read the previews, I\'ve seen the screenshots, I\'ve played the demo. While some of the stuff I\'ve seen looks decent (mixed opinions), I really don\'t like the way the game plays. Then again, I really didn\'t like the way Quake 2 played, either. I liked Quake, I liked Half-Life, and I even liked Kingpin. I didn\'t like Quake 2 and I don\'t think I\'m going to like Daikatana. If you don\'t agree with me, that\'s fine. You don\'t have to act like a dumbfounded jackass when someone expresses their opinion. The pseudo-elite crowd in here seems to believe that every person who doesn\'t like what they\'ve seen of Daikatana must be an ignorant yokel or an angry 15 year-old. Wake up. People can have valid opinions and *gasp* even judge acccording to different criteria. You like the game -- that\'s just fine. I\'m sure you\'ll enjoy it. I\'m guessing that I won\'t.
#59 yeah, I played (play) the demo extensively. AFAIK the demo is *barely* representative of the full game (considering the full game will have real live single player, 19 more weapons, new powerups, and also four totally different types of deathmatch depending on which time period you\'re playing.) I don\'t agree about the gameplay, I don\'t agree about the movement (for fucks sake you say it\'s SLUGGISH?), and the weapons aren\'t unbalanced if you know how to manage the Boosts. I disagree that the levels are crowded, I agree that their drab (but I use the word \"gritty\", but whatever), and saying that Quake 1 seemed rich by comparison is retarded.
The rest of your comments make it obvious that you\'ve only looked at maybe five daikatana screenshots, tops.
oh btw...Romero..blow me..your game stinks.
Stop jizzin\' all over Killcreek\'s fake titties for a while
and think about actually getting a game out.
- Just because you are using the Q1 / Q2 engine, doesn\'t mean you can\'t modify the physics, to make it better, add new features, etc.
- LOD (Level of Detail) still hasn\'t caught on that much, though in the next year, you\'ll see a ton of products coming out with it. So without it, you have to design your characters to make sure they run best on the majority of 3d cards you are going to support. So most of the time, you are stuck with the lowest common denominator (i.e. voodoo1)
- Q3 is based off of the Q2 engine (though modified extremely heavily), so just because you are using the Q2 engine doesn\'t mean it will resemble Q2 as the end product.
- I\'m pretty sure Daikatana is using the Q2 engine, as I recall a game .dll and a rendering .dll (which is Q2 specific).
You\'d think they\'d test it. :(
I don\'t know what you\'re talking about....
Thanks!
-Midshift
muahahahaha
Thanks!
-Midshift
you are way off. A talented programmer like John Romero needs a more advanced game develoment tool. He doesnt go for that Pie-In-The-Sky stuff, or that old Quake stuff.
He\'s 100% Klik-N-Play now!
Note: The quality of Romero\'s games is inversely proportional to the length of his hair.
If Romero is allowed to make Daikatana 2, he won\'t be able to afford any current 3d engine except Pie In The Sky Software\'s PIE 3D GAME CREATION SYSTEM. (Remember that one? www.psky.com)
In 2005, it will arrive on store shelves bundled with the Game Shark. The labeling will read: \"Game Shark, with a FREE copy of Daikatana 2!\"
Thanks!
-Lex
1. Romero is stuck in the past, with his big hair, and tight jeans.
2. Daikatana is stuck in the past, with it\'s dated engine and dead-in-the-water marketing campaign.
Oh yeah, he\'s full of great ideas! When it comes time to do the Daikatana 2 game, if Eidos can stop laughing long enough to put pen to paper, Romero will reach for his engine of choice Mortyr - it\'ll be the only one he can afford. It should take him about 2 years to get us some initial screenshots, but damn it, it\'ll be WORTH waiting for!!
Thanks!
-Lex
http://my.netscape.com/news/OddlyEnough/10_12_1999.reodd-story-bcoddhole.html?cp=myre_my
Tim Willits: \"Hey John, I just had this crazy dream where I smoked this HUGE bong while making this wack-ass level...\"
John Carmack: \"Yes, it\'s being included in the deathmatch map pack as Q2DM1.\"
Tim Willits: \"Whoa, shit!\"
I\'m kidding. I don\'t live in England, but maps with rain and patches of fog in the right places are very cool.
It\'s mostly q1 code, for physics and what not