Nocturne Demo Follow-up
by Steve Gibson, Oct 12, 1999 12:08pm PDTSome follow-up on the Nocturne demo that was released yesterday. It seems some problems have come up. Most notably the initial release was missing a file, and currently does not work with 3dfx cards in accelerated mode (to be fixed soon). Also, according to some comments I've seen the demo does work with DirectX7, contrary to earlier speculation. Well Spookhouse has a seperate download of the missing file for you guys.
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Comments
Caio
CC
Nocturne runs fine on most video cards - just not Voodoo 2s. And guess what? It\'s not a performance problem, if you\'d bothered to read up... it\'s an inherent lack of a blit routine in your card. Banshees will be able to run the game accelerated; so will Voodoo 3s.
\"The majority\" doesn\'t necessarily own Voodoo 2 boards (since when did you have actual statistics? Hmm... never?), so I wouldn\'t presume anything - except that Nocturne will sell well.
Besides, as was said, the game WILL run fairly decently (although obviously not perfectly) in software mode for you.
I say that you write an apology e-mail right now. :)
Oh well
-Spezzer
SNIP:
you know what really blows? I\'ve been waiting for this game for quite some time, hyping it up whenever I could, and now you a-holes are telling me that I have to get a new video card to play it. I\'m willing to bet that over 60% of gamers still own a VooDoo2 card, swift move guys. I can play graphically superior games like Quake3 or Unreal Tournament with my rig but not your low action graphically challenged game. Yes I\'m pissed. Why is it that you damn game companies have to continually try and beat the competition by loading up a game that will only run on a $3000 rig when you can make a great game on a lesser system. I\'m spreading the word at the shugashack as we speak, that you guys suck ass. Good day.
SNIP
Agree or not?
CC