On America's Army
by Maarten Goldstein, Jun 03, 2002 8:36am PDTThe latest Game Over column on CNN Money takes a look at the recently announced America's Army propaganda game. It has some more info on the first product, including word that it's costing taxpayers $7 million as that is the game's budget. The project is in the 2nd year of a 7 year cycle, so more products besides the Soldiers RPG and Operations FPS part of America's Army are on the way.
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Comments
5 years * 12 months * 20 people * $2000 (pretty low salary for a specialist job i'd guess) =
2.4 million
probably a very low estimate.
that's without actual dev cost (work space, computers, motion capture sessions and what not).
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What the fuck is the Army doing producing free games when the average footman gets paid 18 grand a year? If they want to boost recruitment, letting people know that the government appreciates soldiers enough to pay them more than a pittance would help more than a game that trivializes the sacrifice soldiers make for their country.
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I could have bad info here, but from what I saw at one point, any FF will get you kicked and banned from servers because one of the main points of the game is that no one will be harming american soldiers. Well, that looks good on paper, but .. FF happens in real life. Its much harder to prevent in games, where situational awareness is so much more limited.
So, if they are going to take lines like that, how are they going to balance it to make it enjoyable to play? It seems like the guidelines they have to follow may be too strict to make it enjoyable.
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