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NWO MP Test Released

by Maarten Goldstein, May 31, 2002 5:08pm PDT
Related Topics – New World Order

After a long delay of about two months, the multiplayer beta for the first person shooter New World Order has finally been released. The 92mb download contains a single map from the game and can be played with up to 32 people. You can grab it from FileShack, Worth Playing or Termite Games.




Comments

45 Threads | 97 Comments*







  • Maybe I'm the only one.. but I think this game is pretty cool so far.

    It's a little buggy for an MP release.. I couldn't change my settings so it ran smoothly, but from what I saw it looked great. It was kinda jerky at 1024x768 (on a p4 2.4 w/GF2MX) but it's probably my video card.

    The walking motion feels very solid. They could tone down the motion bob a little bit, but it feels very real. You seem to move forward in small spurts, just as if you were walking.

    The maps look amazing. Once they get all the kinks out.. it should be a cool game.







  • T-Bird 700
    256MB PC133 ram
    GF256 DDR 32MB

    game runs really choppy for me. lots of texture swapping going on.

    models are awesome.

    lighting is awesome.

    running around feels solid. you can feel each step connecting with the ground, and you feel like you're actually running forward. it makes it feel like you're really in the world.

    reload animation is freaking cool. your player reaches back to grab a clip, and your view moves a little to the left because you have to twist a little to reach back.

    sounds are great. textures are super sharp.

    i just wish it was less buggy. it seems like the game only runs in 1024x768 even if i choose 640x480. grr...

    please, please, please fix the bugs, oh lone developer. this game will totally kick ass if it gets repaired.










  • Real interesting visuals to this test, everything looks really crisp. Nice textures and attention to graphical detail especially how everything is realistically shadowed. No it's not quite playable yet, but once some bugs are ironed out this might not be too bad.

    HW Shadows not working right, netcode not working right, and I saw no difference between using OGL or D3D at all. The detail sliders don't appear to be working but the gamma/bright/contrast ones do. Needs alot of work but as a test it at least works - although I guess not for everyone.

    P3 1GHz/GF3/512MB RAM