Duke4 = Complex
by Steve Gibson, Oct 10, 1999 12:28pm PDTGeorge Broussard of 3DRealms made this post to the 3DR BBS talking about the complexity of development for Duke4Ever as compared to Duke3D a few years back. Here is what GeorgyB had to say:
Q: Saying that duke3d took longer to develop is not much of an arguement. The target systems then were 486s, it took a lot more skill to write a fast 3D (or 2.5D) game when vga wasn't a proper standard. D3D, glide and openGL do all the hard work. Even I picked up openGL in a few days, it's simple to create powerfully rendered scenes. George's Response: Ah, but rendering isn't the issue is it? today's game are MUCH more complex. In Duke 3D all the characters were sprites. Today they are polygonal models, have to be skinned, and then animated or motion captured. A VERY long, tedious and complex process. Also games today are "deeper" and require more than key/door stuff. That means more time to develop. Note all the so-so fps games that didn't sell well in the last 2 years and you will see that they were simple compared to more complex efforts like Half Life. A game like DNF is probably 5-10 times more complex that Duke 3D was.
Daily Filter: Sleeping Dogs, Transformers: Fall of Cybertron
Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says
Former Modern Warfare devs wanted to give Call of Duty series a 'rest'
Konami accused of bank loan fraud over Def Jam Rapstar
Capcom aims to shorten development cycle






Comments
Thread Truncated. Click to see all 3 replies.
However long it takes i\'ll be the first in line to buy a copy. 3D Realms gave Duke Nukem personality and humor a smash hit of a game filled with maps resembling \"real\" places (movie heatres, bars,prisons, chapels, submarines etc)then filled each map with cleverly hidden secrets.
and that is worth waiting for.
Most Quake players would like Duke Nukem to be open source.
Could you add voice to internet play?
Give me an idea of how many map/sound files i need and how long the D/L will take before i play a game server.
A game finder for the Internet and a master server feature for LAN parties?
please make the Video/Sound hardware dead simple to install.
Get it right the first time leave endless updates and patching to Sierra and ID Software (my hair is getting thin from tearing at it during game installations).
Thats not too difficult is it?
(compared too climbing Mt.Everest wearing running shorts and Nikes)
\"very good point, it\'s great your taking your time
but please don\'t call the quake games small scope, thats bullshit
they make the killer engines that you guys use)\"
You\'re contradicting yourself - the engine is irrelevant. Quake 1 and Q2 are small scope games.
Remember they hadda supposedly re do all that quake 2 engine stuff to the unreal (craptasticly shitty) engine.... then had to work around with the patches epic sent off...
lol #5.. hehe
I just wish they would have stuck with the Quake2 engine then did a Q3/UT DUKE NUKEM 5
would have been much easier that way.. besides... dn3d was kool.. but dn4ever is blowing more goats than Daikantana on drooling/waiting for ever
oh well.. i\'ll buy it in 2002 when it finally gets released..
-J
-Spezzer
-BFF