DOOM III stuff
by Sander Pilon, May 22, 2002 9:43am PDTJust for E3 starters today - a three-page DOOM 3 preview. Apart from all the talk about new technology this quote caught my eye:
For the game, id has enlisted the services of science fiction writer Matthew Costello to pen the game story and dialogue. Costello is no rookie to this sort of thing - you may recognize him as the writer of the 7th Guest and the 11th Hour games.An id software game with a real story? No way. On to the rest of the Doom goodies. CNN was the first to post some shots, but these were kind of low-resolution. Shortly after that Gamespy updated with the same shots, in their high resolution glory. There are two movies. The first one is a 11-minute movie that is shown inside the booth, with the good stuff. The other movie is a 7-minute DooM-legacy movie. DooM legacy movie (97Mb) - FileShack Dallas - FileShack Seattle - FragLand - FilePlanet So far gamespot seems to have the most coverage, but a lot of that you can only read if you are a member of their "complete" service. However, their "impressions" are free. Gamers.com has an interview with Carmack himself, but it's dated the 21st, so this might not be news. After not supporting surround sound in Q3A, here's what the man has to say about surround sound in Doom: "We offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds.".
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Comments
dont get me wrong, the quakes were great. quake 1 esp since it was such a technologly jump... but they admitted that their team wasnt working together well, and it showed.
doom3 sounds like a return of "we make the games we wanna play" a quote i remember reading from john romero i think, back before his ass got fired.
jc is making the engine as fucking awesome as he wants, hes not holding back significantly for speed etc (eg: how he held out moving walls in q3a engine, cos it was a fastpaced dm game)
the content team sound like they have a fucking great canvas to work on.
HOLY CUNT, PORN MAN!!! doom 3 is going to fucking RULE!
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Ok I saw the doom video at E3. I waited in line for like 3 hours while my friends ditched me but it was worth it. There is probably some scenes in the video I misunderstood or misheard so donÂ’t assume that everything I say is 100 correct because it probably is not. I apologize ahead of time for my bad grammar and spelling. >:(
To me it sounded like Marten Sheen narrated the video.
I walked into the room and the doom console was up. It said doom v.01 in the corner. When they went to load up the video the guy in charge executed a cfg file in the console I think and then it proceeded to load all the art and sounds etc. You could see the names of the files and the dirs they were in and everything. This gave a real sense that what I was watching was real-time, being rendered right in front of me. The first thing in game I saw was a planet and it looked like it was Mars and it was talking about a base on Mars or something. And then it did a shot of a large environment. It was a city with some canyon walls in the background. The camera flies around and into the window of a building. This large city environment looked good, but did not look nearly as good as the indoor stuff. Once the camera got inside it was pretty amazing. Everything looked like it had a bump-map on it! So these two human soldier are talking and this scientist walks by and is holding something. He is rude to them and enters a small room. He inputs some data into a computer and someone is telling him what to do. Whatever he does is wrong because when he does it all hell breaks loose! It shows a room with file cabinets, boxes and misc stuff and the room starts rumbling and all the stuff starts falling over and crap starts breaking. There is a crazy ass creepy machine and red semi-transparent skulls are flying out of it. The sound system was going nuts at this point (the sounds where quite good BTW). Like it was a super creepy and it was so loud. It was gnar gnar. Then these skulls went into the bodies of some soldiers in another area and the soldiers started turning into zombies right before my eyes!
i{Continued in next post}i
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This version has more FPS supposedly....
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http://gamespot.com/gamespot/filters/products/media/0,11100,469881,00.html
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There are two movies. The first one is a 11-minute movie that is shown inside the booth, with the good stuff. But you don't get to see that one.
The other movie is a 7-minute DooM-legacy movie. Which you can download here: link, link, ...
i was very confused
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How do you guys pronounce the "id" in "id software"? Do you say "idd"? Or "eye-dee"? I think I've always pronounced it as "eye-dee" perhaps out of sheer ignorance... but what is the correct pronunciation?
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No mention of it on the shacknews page, just links to the legacy flik.
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ALIENS TOTAL CONVERSION FOR DOOM III!!!!
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http://www.dailydesaster.com/nuke/html/article.php?sid=126
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http://www.dailydesaster.com/nuke/html/article.php?sid=125
hmmm!
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Here are two identical zombie things. Everything about them looks identical, right down to the miscellaneous texturing on their fronts (blood, wrinkles etc), being viewed from different angles. Am I the only person who thinks that, with regards to teh incredireal detail of the new engine, this looks kinda comical? It's the blood that really sticks out to me - just how the hell did it get into the same position on the things?
Palette shifting or SOMETHING on this sort of detail would be nice..
and yes, i am aware that most games duplicate entities everywhere somewhere, and that you probably won't notice crap like this when you play the game, but it looks so weird at this level.
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hmm...where have i heard this before.
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http://www.ziimaging.de/Products/AuxiliaryContent/Z2000.pdf
Monitor and keyboard, quite a nice setup, anyone wanna call that number and get us a price
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Who knows the name of his monitor and keyboard. What makes are they?
I noticed that Willits had the same monitor as Carmack.
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In Quake 1, I was quite suprised to hear the "alert" sound for the chainsaw/grenade launching monsters to be the same "alert" sound as the pig-cops from Duke Nukem 3d-- I thought that Trent was going to make all original sounds. He did make some original sounds, however, the telefrag sound was so nasty- it still haunts me to this day :)
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Now just post the 11' version.
okthxggbye
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My friend says it looks almost too 3d.. like slime or somet'n.
Dunno :\
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JC: This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, (snip)
Not a problem, really. The greatest multiplayer game of all time -- the original Quake -- was something of an afterthought to the singelplayer game, and its greatest bits were accidents (the glorious kooky physics). And the 2nd greatest multiplayer game of all time -- Quake 2 -- didn't even ship with most of its dm levels. And we all know what happened with the overdone Q3, a taste that id should be very eager to wash out of people's mouths.
The lesson here: when id doesn't focus on mp, something tends to happen. When it tries very hard to do mp, well...er...don't quit yer day job. ;0
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Corridor a little too big for the pissy gun. if a big monster came tearing down there, I would crap myself!
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http://shackghosts.kwazoink.com/
props to my neegah zedagent
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Before you ask, no... it doesn't fix the 5fps of the original.
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Yeah they should have encoded it at a higher playback (5 fps, wtf?!) but its still more than able to convey the absolute MAGIC that id has brewing in their little offices.
There was a TON of shit in there that was just insanely cool if you stop and think about it. The way the mouth of the 'pink demon' extends from its head when its biting (just like a shark or an alien), the insane detail on the cacodemon skull, or the new, 2002 imp. The character models of some of the demons are INSANE and actually make the zombies look...primitive. There is just so much cool stuff. Watch it again and really pay attention to the ingame sequences. Amazing.
Oh and I-Type, suck it, the self shadowing is there and obvious in the video.
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BUT the environments and model skins looks so .... clean