Deus Ex 2 Preview
by Maarten Goldstein, May 20, 2002 2:57pm PDTPC.IGN recently made a trip to ION Storm Austin, and now have a Deux Ex 2: The Invisible War preview. You'll be able to find all kinds of information about ION's title here. The preview covers the story, new characters, augmentations in Deus Ex 2, the improved interface, the new Unreal tech they are using and have improved on, and plenty more. All of this info is presented with a healthy amount of quotes from the developers.
The basis for the AI comes in alert scalability using what Paul referred to as an evidence system, which he demonstrated to us graphically. "This bar on the left side of the character is his alertness level intensity meter. This white diamond here shows where the level is. As he accumulates evidence, this diamond rises and gets him into a more alert state. This is pretty much the way that Thief I and Thief II worked but this time around we're making more of a distinction between evidence." All of the evidence has a different decay and alert level. On the low end, if a guard saw something out of the corner of his eye, he'll go to low alert and forget about it faster. But on the high end if you punch him in the back of the head, he'll rise to high alert quickly and won't forget what you did to him.
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Cradle trailer shows off Russian indie adventure game
WoW Monopoly, StarCraft RISK announced at Toy Fair
Jersey Shore's 'The Situation' signs App deal
Blacklight: Retribution open beta begins Feb 27
Comments
Anyway, there were two main things that lacked in Deus Ex: AI and sound effects. Fix those two, and create a sequal around the same gameplay, and you have a top selling game on your hands.
Things i want to keep for DX1 but wont be kept:
1)'what were we thinking, a dozen game screens?' We have a health screen and an augmentation screen and an inventory screen and a note screen and a goal screen and a map screen and a this screen and a that screen and we all screen for ice cream, it was stupid!"
Keep the 12 screens! (inventory screen, augs/health, goals/notes)
2)There are some things that you think will work that just don't. For instance in Deus Ex if you went into a public area and you had your gun out, people would just freak out. Players hated that in general
Keep the feature where NPCs freek out when they see your gun (i ddnt hate that!)
Thread Truncated. Click to see all 3 replies.
There are some things that you think will work that just don't. For instance in Deus Ex if you went into a public area and you had your gun out, people would just freak out. Players hated that in general. ]i
I didn't hate that. I loved it. I had to be smart about using my weapons, that's all.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
There was no option to let paul live, was there? I tried so hard to make sure that he did. I hid in a closet while he was fighting the enemies, and saw him at the end. He was invincible in the game engine at that point. Or maybe i need to go through and replay it...
Thread Truncated. Click to see all 11 replies.
OMG OMG OMG OMG OMG OMG OMG
Damnit, where's my time machine, I want DX2 NOW!
Thread Truncated. Click to see all 2 replies.
I'm pretty sure this guy isn't kissing up, but still, just what if he is? What if the graphics aren't damn good as he claims
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
First post actually on topic !
Thread Truncated. Click to see all 4 replies.