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Shack GeForce256 Benchmarks

by Steve Gibson, Oct 09, 1999 6:43am PDT
Related Topics – NVidia, Q3Test

Well, as I mentioned yesterday afternoon before I flew home I've finally gotten my hands on a NVidia GeForce256 card. I'll be spending the weekend benchmarking the card and have already started to do a bit of that before the need to pass out has overtaken me. I've made a couple of interesting discoveries already which won't interest you guys a whole lot aside from making my benchmarks more accurate than I believe most others have been. I'll have the completed GeForce article ready to roll tomorrow evening but I wanted to give you guys a taste of the benchmarks I've come up with:

System: Athlon 600mhz, 256megs pc133 ram. Settings: High Quality, no sound. Game: Q3Test v1.08 Creative TNT2Ultra @ 800x600 = 60.3fps NVidia GeForce256 @ 800x600 = 80.4fps
Very interesting yes? I'll have all of the other resolutions covered, as well as several other cpus included in the benchmarks come tomorrow night (hopefully) for you guys. Oh yeah, and NVidia sent me some email I'll post for you guys later not very happy about that post I made yesterday.




Comments

272 Threads* | 271 Comments

  • Hury up and post your specs Steve! :-) Meanwhile here\'s what I get with my V2 SLI Config:

    Who cares about TNT2 vs. V3 - everyone knows that Canopus V2 SLI ruleZ! ;-)

    System Specs:

    Retail Malaysian Celeron 366 PPGA, Week 28 - OCÂ’d to 567 @ 2.0 volts

    IÂ’m using an Alpha heatsink and GlobalWIn fan on the front of the MSI Slocket with a thin layer of thermal compound between the CPU and the heatsink. I am also using a brushless fan from Radio Shack blowing on the back of the CPU.

    64 MB Meall PC-100 SDRAM (Cas-2)
    Abit BH-6 Motherboard
    Two 12 MB Canopus Pure 3-D II LXs O/C\'d to 100 Mhz with 1 brushless fan blowing over the cards.
    8 MB ATI X-pert 2-D Card (GAY but $30)
    Western Digital Caviar 5.1 GB EIDE Hard Drive
    SoundBlaster AWE 32 Sound Card
    Realtek 10-Base T Ethernet Card
    USR Sportster 56K Modem
    Enlight 7237 Mid-Tower Case w/250 watt power supply and 2 fans. (One fan sucks air in at the bottom of the case, and the other fan blows air out the back up where the power supply is.)

    BIOS Settings: I am currently using the “LN” BIOS
    CPU Soft Menu II
    CPU Operating Speed: User Define
    Turbo Frequency: Disabled
    External Clock: 103 Mhz
    Multiplier Factor: 5.5
    Sel 100\\66 Signal: High
    Speed Error Hold: Disabled
    CPU Power Supply: User Define
    Core Voltage: 2.0 volts

    Results:

    All framerates were measured with V-sync OFF, and utilizing the Autoexec.cfg files specified below:

    Quake 1 Autoexec.cfg
    gl_keepjunctions \"0\"
    r_wateralpha 0.5
    sv_aim 2
    gl_triplebuffer 1
    +mlook
    gl_playermip \"0\"
    gl_polyblend \"0\"
    exec proxyautoexec.cfg
    m_filter \"5\"
    scr_conspeed \"4000\"

    Quake2 Autoexec.cfg Settings
    set cl_particles \"1\"
    set gl_dynamic \"0\"
    set gl_polyblend \"0\"
    set gl_playermip \"2\"
    set gl_flashblend \"0\"
    set gl_ext_swapinterval \"1\"
    set gl_swapinterval \"1\"
    set gl_ztrick \"1\"
    set cd_nocd \"1\"
    set in_mouse \"1\"
    set m_filter \"1\"
    set in_joystick \"0\"
    set gl_modulate \"2.1\"
    brighter. default is 1
    set vid_fullscreen 1
    scr_conspeed \"4000\"

    Quake 3 Settings
    High Quality Sound
    16-bit color
    16-bit textures
    Texture detail – Default
    (4th black line from far right.)
    Low Geometric Detail
    Lightmap lighting
    Bilinear filtering
    Marks on walls: Off
    Ejecting brass: Off
    Dynamic Lights: Off
    I.D. Target: On
    High Quality Sky: Off
    Sync Every Frame: Off

    CPU Settings: 5.5 x 103 (567 Mhz)
    Frames Per Second
    Benchmark 800 x 600 1024 x 768
    Q1 – Timedemo demo2 165.8 104.6

    Q1 – Timedemo bigass1 123.6 99.6

    Q2 - Demo1.dm2 139.0 100.8

    Q2 - Crusher.dm2 71.9 54.6

    Q3A – q3demo1 81.3 73.9

    Q3A – q3demo2 62.7 57.3


    Conclusions:
    Now that IÂ’m running my Celeron at 567 Mhz life is better, but not by much. As you can see, at a resolution of 1024 x 768, I am still maxing out the fill-rate of my SLI configuration. At 800 x 600, performance is increased substantially, but not enough for me to drop my resolution down. So, until a really awesome next-generation graphics card comes out (meaning either Rampage or NV-15) IÂ’ll still be cruising with my SLI rig.

    ~KK
















  • #240 God dammit, GEFORCE SUPPORTS DIRECTX TEXTURE COMPRESSION IN HARDWARE. THIS HAS BEEN CONVIRMED BY NVIDIA EMPLOYEES. It\'s the rumor that just won\'t die.

    #250 Based on what you posted, you are dangerously close to having no idea what you\'re talking about.. visibilty determination has zip, zilch, nada to do with rendering. If you are talking about depth complexity and overdraw, that\'s an architecture issue that all current 3D cards have to deal with -- except for the funky tile-based rendering architecture in the PowerVR and dreamcast. Who knows, maybe that is the future.. but the IMMEDIATE problem now is not fill rate (which is how you solve overdraw, just draw faster) but memory bandwidth which is gating current fill rate throughput anyway.









  • #240, fill rate is not the issue any more. It\'s memory bandwidth.

    You have to read and write pixels FROM MEMORY. The data isn\'t just coming magically from inside the 3d chip somehow, it\'s textures in memory. The reason we haven\'t run into this brick wall so hard until now is because nobody has (significantly) broken the ~300mpix barrier until the GeForce-- *and* the memory bandwidth requirements are doubled at 32-bit!

    Why do you think all these 3d company freaks are doing embedded memory, like the L1 cache on your celeron and P2 chips? It\'s the only fucking way they can get memory fast enough to *SUPPORT* those high fill rates.

    In summary, you can quote super-high fill rates. But it won\'t mean dick in the real world unless you have MEMORY that can PROVIDE DATA fast enough for the chip to fill the polygons.

    End of lesson.







  • Why do people always get into 3dfx vs. nVidia fights? straight up, this is what I think of the entire thing:

    instead of telling somebody that their TNT2U/V3 is a piece of shit and they should get the one that you have, you don\'t you think about their needs first. their needs could be different than yours, and this would call for a different video card. I built a system for a girl who was going to do NO gaming (or not much). I put a G400-16 meg in her machine. while another friend wanted hardcore gaming capabilities. I put a TNT2U/V2-SLI in his. it\'s all about what they need, and which card fits that need best. I\'m going to be in the market for a new Video card pretty soon, and the GeForce looks good to me (DDR ram is too much though).

    essentially:
    quit the bitching and fighting. everyone\'s needs are different.

    FrO