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Rage Pro Does Curves

by Steve Gibson, Oct 08, 1999 11:46am PDT
Related Topics – NVidia

Because those GeForce screenshots with the curves turned up amused me so much this morning I decided to take a couple of shots on my laptop Rage Pro LT with super duper curve detail! Have a look at [shot1] and [shot2]. That's right folks, a Rage Pro LT supports higher curve detail than your current video card! Just so you guys know, they used the r_subdivisions 0 console command. I've actually got a GeForce card waiting for me when I get home tonight. I'll put the card through it's paces on a p2-450, p3-550, and athlon600 over the weekend.




Comments

59 Threads* | 58 Comments






  • #43 You\'re calling me a fool but you fail to grasp a few simple facts:
    1) An Athlon 650 is undispudedly faster than a P3-600
    2) The result on the Athlon system was slower than that for the P3-600
    Hence, since the video cards were different, the video card is logically what slows the slower system down. Pretty simple eh? As for supposing that the GeForce is really faster and that they just fudged up that benchmark, the best you can do is speculate.

    We\'ll see what happens when Steve gets his review together, I would personally be surprised if the GeForce was slower, but who knows, it\'s had really shitty scores up till now.































  • So their drivers are optimized for the \"Tree demo\" but they\'re not optimized for a real game like Q3. Or Q3 is not \"optimized\" for T&L. I don\'t know if I buy that, what Creative seems to want people to believe is that at some point after you buy their cards, there will be a magical driver and a magical Q3 setting that will make the card fulfill all its promises.

    Carmack never said that T&L is disabled in Quake3. In fact, if Quake2 can use T&L *right now*, why shouldn\'t Quake2? Is Creative\'s idea of an \"optimized Quake3\" just a detail slider that will make Quake3 2x slower on non-T&L cards but only 10% slower on the GeFarce? Screw that, what I\'ve been sold on is the idea that the GeForce will accelerate Quake3 at the default (already high) detail setting, setting it apart from existing cards without having to cram lots of polygons where none are needed.

    Bottom line: I want a card that will let me play Quake3, out of the box, FASTER than any other card, without enabling some detail settings that are hardly noticable. I think most people here feel the same way.