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DOOM III Announced

by Maarten Goldstein, May 03, 2002 7:25am PDT
Related Topics – DOOM 3, Activision, id software

id Software and Activision today officially announced the new DOOM game, which will be called DOOM III. Activision will be id's publisher again. As expected, the title will be on display at E3.

id Software(TM) and Activision, Inc. (Nasdaq: ATVI - news) announced today that Activision will be the worldwide licensed distributor for DOOM III(TM), the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III is currently in development for the PC by id Software and will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall. "DOOM III will change what people expect to see and experience in a PC game," said Todd Hollenshead, CEO, id Software. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified." "We are excited to continue our successful and long-standing relationship with id," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "I'm sure that id fans and action gamers alike share our anticipation for the latest incarnation of DOOM, which is one of the most important franchises in PC gaming history. There is no doubt that DOOM III will be at the top of every gamer's most wanted list."





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  • As expected, id showed some more footage of the new Doom game as an introduction of John Carmack's talk. It was a mix of new and MacWorld footage, and unfortunately, we couldn't tape it. However, it did look simply amazing, very dark and gritty, but also more colorful than the footage from MacWorld. Since Carmack already held a talk on the Doom engine last year, the focus this year was more on the graphics acceleration side of things. He has a pretty good idea on where graphics are going in the next 5 years, and talked about advances when it comes to graphics cards, up to the point where you can get Pixar server-farm kind of graphics on a single card. And the problems with getting Doom to support the various OpenGL extensions by all the videocard makers.
    During the Q&A session there were a few minor new Doom things. Graeme Devine is programming the sound engine, which will have full Dolby Digital 5.1 sound support. And while Carmack wasn't totally convinced about XBox support last year, he seemed to be more enthustiastic this year. There will be an Xbox port of the game supporting pretty much everything the PC version will have to offer but due to the 64mb on the Xbox, the missions will probably be cut up differently.
    One of the issues raised was on violence and the amount of gore / blood in Doom with Columbine and lawsuits happening and such. At this point Todd Hollenshead started to look a bit nervous, and Carmack pretty much assured everyone the lawsuits don't effect their design decisions at all and there will be plenty of gore in the new Doom. This was shown during "bathroom scene" of the Doom engine, where blood was smeared all over the tiles, and a body got torn up by one of the monsters.
    Also, although there's no official contract yet, there's a verbal agreement with Trent Reznor to provide music and sounds. Steve will add more to this story in a little while.


    Interesting the german crew who filmed this without permission never got a shot of the guy dying?!?!?! - I thought the bathroom scene was always just a screenshot not part of a movie?