DOOM III Announced
by Maarten Goldstein, May 03, 2002 7:25am PDTid Software and Activision today officially announced the new DOOM game, which will be called DOOM III. Activision will be id's publisher again. As expected, the title will be on display at E3.
id Software(TM) and Activision, Inc. (Nasdaq: ATVI - news) announced today that Activision will be the worldwide licensed distributor for DOOM III(TM), the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III is currently in development for the PC by id Software and will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall. "DOOM III will change what people expect to see and experience in a PC game," said Todd Hollenshead, CEO, id Software. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified." "We are excited to continue our successful and long-standing relationship with id," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "I'm sure that id fans and action gamers alike share our anticipation for the latest incarnation of DOOM, which is one of the most important franchises in PC gaming history. There is no doubt that DOOM III will be at the top of every gamer's most wanted list."
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Comments
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shooting through walls, etc?
I wonder what effect the fantastic visuals of Doom 3 will have on
the developers of never finished games, oh like
DukeNukemFornever, TF2, HL2...........da*n shoulda coulda
woulda licensed that engine.
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extremely huge post- i can't be bothered re-typing it, took me 90 minutes to write up and correct.
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During the Q&A session there were a few minor new Doom things. Graeme Devine is programming the sound engine, which will have full Dolby Digital 5.1 sound support. And while Carmack wasn't totally convinced about XBox support last year, he seemed to be more enthustiastic this year. There will be an Xbox port of the game supporting pretty much everything the PC version will have to offer but due to the 64mb on the Xbox, the missions will probably be cut up differently.
One of the issues raised was on violence and the amount of gore / blood in Doom with Columbine and lawsuits happening and such. At this point Todd Hollenshead started to look a bit nervous, and Carmack pretty much assured everyone the lawsuits don't effect their design decisions at all and there will be plenty of gore in the new Doom. This was shown during "bathroom scene" of the Doom engine, where blood was smeared all over the tiles, and a body got torn up by one of the monsters.
Also, although there's no official contract yet, there's a verbal agreement with Trent Reznor to provide music and sounds. Steve will add more to this story in a little while.
Interesting the german crew who filmed this without permission never got a shot of the guy dying?!?!?! - I thought the bathroom scene was always just a screenshot not part of a movie?
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I'd say what - P4, 1.7 Ghz ? 512 MB ram, top-end GF3's ? Target release date for the DOOM would make that spec extremely affordable, and easily surpassed if monster framerates were your thing. I keep disallusioning myself that D3 will require hefty machines, but because they're developing / testing it NOW - us mortals will be able to get, or already have machines capable of running it as it's intended.
Bring back beserk ! Imagine pounding the face of those hell-spawn fuckers in that game-engine ? Yikes ! What a fuckin' mess ! The sound ! Argh ! I wanna see hand models come out and hold their throat while you totally let loose to illustrate the desperation and the fact that the beserk powerup was some insane fucking acid tab with steroids in it or something :D
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I'm bored!
http://www.shacknews.com/funk.y?id=1113277
VERY on topic :)
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That would rock. =)
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I hope it's not going to be out for 18 months though... they need to actually make game content this time, not just a pretty engine :)
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Something I don't recall anyone else pointing out, but it's so obvious.
One of the reasons people loved Doom so much was the gfx were identical for everyone, it was slower yes, but totally identical no "detail" option besides screen size and the pixel size.
Now, when people got Q1, it was MOSTLY the same so most people liked Q1 (within reason)
Then we get Q2 and Q3... people really have a bigger range in hardware and options to make games look worse but run better.
I mean look at JK2 for example, I played that and generally hated the first few levels - I could see past the gfx (because they sucked on mine) and see the first 5 levels of JK2 were honestly shit.
but others saw the gfx with their l33ter machines and it added to it for them, they enjoyed it slightly more (note: I'm enjoying the game now too)
Well the same thing might just happen with Doom :(
I mean my machine now is a Duron 1000 with GF2 Pro.
If Doom came out tommorow, you can be your bottom dollar I'd at least GIVE IT A SHOT for god'sakes! - but I'd have to drop the detail to "goatse" unfortunately, so I might enjoy the game less because some of the cool scripted lighting scenes would suck etc due to my machine.
Just a thought .... - (incentive for me to not even TRY the game until I have a MONSTAR PC)
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A3D and EAX are attempts at improving sounds, but I really wish someone would make a game where the sounds are as important as the gfx. And when I mean sound, I don't just mean the samples, I mean how the environment effects the sound and how it can immerse you if done properly.
With games like Unreal, sounds are all given a point and their volume decreases linearly depending on your distance from it. Or whole rooms are given the same constant sound-effect all the way through. This kind of stuff seem to me to be the easiest and least effective of driving sound home to the gamer; i hope doom3 makes me glad I've got a lot of brown pairs of pants.
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http://www.stripcreator.com/view.php?ID=30219
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666!!
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Seeing that, according to the hype, these textures are so great but you can't actually see them, I await the flurry of maps that will follow. We'll all be stumbling around in the dark, swearing about being unable where to go. And the greatest part is that we'll be doing it together.
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BTW, I hate id threads here on the shack. The extremely vocal minority always makes it their mission to run down the company & most everything they've ever done. What a waste.
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I want lots of secret areas where you can pick up loads of ammo and power-ups.
I want realistic, thick bubbling lava.
I want traps like crushing ceilings and trapdoors that not only can kill you, but you can also use against your enemies.
I want exploding barrell chain-reactions.
I want the ability to make creatures battle one another. That was one of the BEST things about Doom. You could run through a crowd of baddies, trying to avoid crossfire, so that they'd hit each other and start fighting. they should really concentrate on implementing this well, even if there won't be as many creatures on screen at once as there was in the original.
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