DOOM Speculation
by Maarten Goldstein, Apr 28, 2002 9:18am PDTIf nothing else, we can speculate about the new DOOM some more this Sunday. The Doomworld guys were looking through the new id Software site, trying to find clues about id's latest. On the history page, it mentions id Software is "building a new adventure based on the storyline of the original masterwork". The Doomworld guys say this falls in line with previous clues which have lead them to believe the new DOOM is a remake of the original game. Of course, id hasn't released any information about the game, so speculation is just that, speculation.
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Comments
I don't know what to expect, or worry very much, but at least I hope they do more than just show the world that Carmack can program better than God. We already know that.
For me, the graphics engine is actually the least interesting part of this remake. I want to see if id can give Doom life so many years after blazing the FPS trail for more sophisticated projects by other people. Games have grown up since then. After amazing entertainments like Thief and System Shock 2, the bar has been raised very high above the early, crude storytelling of Doom and Quake. This comeback attempt for id is a little like watching a silent movie star try to act in the age of talkies...
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Give me 5 to proof read it.
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OMG, is this guy insane you all cry? Ok, no I'm not... MDK2 music was the first time the music actually added to my playing experience in a game in a freakin' LONG time. All this ambient or classical score style stuff is ok, but I want the music to make me get all hyped up. The original DooM music was like that... some tracks were sorta scary/immersive while others were kinda rockin' and made your adrenalin rush. If you pop into MDK2 you'll notice it has this fairly dark, electronic feel to it. If they added a few guitar samples and tweaked the style a little I think it'd be perfect.
See Track15 from the MDK2 music... (I think its 15 anyway... AudioGalaxy has access to it).
Otherwise, I want Bobby Prince back on the case usiing newer cooler samples. I want remixes of original DooM & DooM2 tracks plus a bunch of new ones... am I asking too much?
I'm very nostalgic about I guess, but my brother and I used to play DooM using one of those Korg32 wave table cards and we'd actually have the music volume up much louder than the sound effects :)
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I've heard so many people bashing Quake 2 for "having no story" and being "a bad single player experience" so let's draw some comparisons here. Quake 2 easily had as much "story" as Half-Life. I invite arguments here.
Half-Life was a great game, but essentially, it was "fight out of the building." If you're going to cite the graphics, remember that Quake 2 was several years earlier, but was very pretty for the time.
Why don't we all give Quake 2 a break. It was an awesome game.
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Not to mention the RL speed being too fast/slow...the player movement speeds being too slow, etc etc.
Haha let the whining begin!
-gren
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I hope they do a remake. The good ol' style: fun maps, not too many scripted events so me and my friends can do: COOP. Less bullshit-cutscene-ingame-bad-voiceacted scripting just limits the number of maps (due time) and disable the possibility of a coopmode. AND with graphics that make us go OOOH and AAAAH.
Just gimme a fun game like the good ol days: shooting the shit out of real good lookin' monsters with friends. With fun multiplayer deathmatch (don't be revolutionary, be fun) and a good map editor.
My 2 cents.
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Here's a brief description: http://www.mobygames.com/game/sheet/gameId,679/
and a one paragraph review: http://www.mobygames.com/game/view_review/platformId=5/reviewerId=328/gameId=679/
Basically, it involved you piloting a weaponless probe around a deserted ship with the goal of shutting it down, while all the time being relentlessly hunted by a "Defender" robot. It was the first truly scary pc game I played, and the gameplay is still quite unique.
My hope is that Doom 3 is a sort of spiritual successor to Iron Helix. Replace evil hunter-robot in empty malevolent ship with evil hunter-demon in almost empty malevolent ship/base/whatever, and you get the idea. I want to be scared for my life. I want to KNOW that whatever is breathing around that corner will eat me alive, no matter how many weapons I have. No other game does this. Even in AvP, HL and SS2 you KNOW that whatever is out there, you can take out with a few blasts from your shotgun or whatever. Not so in Iron Helix, and I hope, not so in Doom 3.
I'm not saying you can't kill ANYTHING, but... imagine this.
You're on a space station full of monsters. You've killed quite a few already, but all the shooting and screeching has attracted the attention of an UBERDEMON which is now hunting through the level for YOU! Now, you have to escape the level before it finds and kills you. But, there are still smaller baddies in your way that you need to dispatch, and quickly, because the UBERDEMON is right behind you! You're in a room and have just finished killing several imps when you hear loud breathing/snorting from just outside the door! It's the UBERDEMON!! Quickly, you hide behind some boxes and go motionless, hoping beyond all hope that the UBERDEMON doesn't find you.. IT enters the room, and sniffs the dead bodies piled in the centre... Slowly, it moves around the room until it gets to your hiding place, sniffing all the time. You can almost feel it's hot breath on your neck, and are just about to panic and bolt, when it moves back to the centre of the room and starts feeding on the bodies. You huddle in your corner, trembling as you listen to the crunching of bones, your hands sweaty on your keyboard gun. All of a sudden, it rears back and lets loose with a ear-shattering howl before stomping out of the room in search for you.
You stay huddled in your corner for another 10 minutes, too afraid to move.. too afraid to reload your gun.. too afraid to breathe, lest it hear you and return.
This is how I see Doom 3.
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i hope id doesn't chicken out and remove all of the satanic imagery. that big goat headed guy in the pentagram was cool as hell! more importantly, and i am suspecting this may be in the game, TONS OF GORE.
doom3 shouldn't be a game for little kids. i wanna see guys impaled on stakes or crucified up on the walls. i wanna see rooms with blood up to my knees and body parts floating around. i wanna see smears of blood leading up to and under doors i have yet to open, making me worry and wonder about what is on the other side. i want HORROR. i want flashing rooms with flickering white lights and utter darkness, and i want to be chased through those rooms by zombies. i want archviles. i want to be frightened to continue playing.
=]
i think these are generally non-specific enough wants to allow the game designers some leeway. make mine bloody!
-gren
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Your most requested weapons for a gun?
Anti-Matter Wave Emitter would be quite nice.
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Thanks!
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doom, amazing single player, weak story, pretty good multi
doom2, ok single player, weak story again, amazing multiplayer
quake, polygon revolution, bland single player, weak story, amazing multiplayer for others and crap for others
quake2, pretty good single player, better story but still bland, multiplayer revolution for ctf
quake3, crap crap single player, revolutionary in small details of environment, bring back what was best for deathmatch
doom3, predictions amazing single palyer, revolutionary movie effects and sounds to go with it, good story for a game but bad for movies, quake3 multiplayer quality (which is a very good thing for hardcore competitive deathmatch players) hopefully they will put back to coop play (something that serious sam tried to do)
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First and foremost, of course, DOOM. But there's also:
UT2003
HALO
DNF (whenever)
TF2 (ditto)
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I hate to say this dude, because you sound like a true Doom fan. But that list of things you want in a Doom sequel just might be asking too much. =\ The game you describe sounds like a fun game, but the odds of the game matching up to even half of that is just slim to none.
I hope the game is good, but I try not to think too much specifically about elements I want to see in the game, because whenever I hype myself up for something its almost always a letdown.
-gren
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id is on their own schedule, they're not in a rush. The game will be gorgeous, that's a given. I'm just hoping they take the time to make sure it plays at LEAST as good as it looks.
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1) The story deviates or somehow continues from the original
2) It introduces something new
And this new thing has to be something earth shattering, not just being able to lick a monster's blood up or something.
Add to the list if you see fit.
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It's a fact that different people worked on all the games, different people as in they evolved as years passed by, the Romero 'let go' and so on, either way the co-founders have always made sure they released something GOOD. People bashing id Software and their games, have no idea what real gaming fun is, no idea where their FPS roots come from - you just don't belong on the original lines of the Shugashack, if Quake is not also a special place in your heart.
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I read people's opinion that they never made great games, single or multiplayer. You have to look at what Carmack does best, however: developing the core engine.
Castle Wolfenstein 3D was the first real FPS (at least to my and most people's knowledge).
Doom added a very improved engine. It had sectors with different heights and lighting (per sector), making it possible to create varied and scary levels (dark sectors, flickering lights etc). It was unique as a SP game for its time, and very much worth it. It was also the first real multiplayer FPS and, yes, created most of the FPS MP craze back then.
Quake was far superior in the engine, once again. There weren;t sectors anymore, but a REAL 3D environment. Duke might have had gadgets, but it was still 2.5D, not real 3D. enemies were sprites, not models, and there was basically one level, not multiple levels above one another (they did sometrickery to hide this, but it was quite obvious). Also, Quake introduced dynamic lighting. I remember watching a missile fly down a hallway, and I was in awe. Maybe you have to be a designer/level creator to understand that radical step forward that the Quake engine was. The multiplayer code was greatly enhanced, quakeworld an indisputed innovation, and hey - guess which FPS was the first to make good use of the upcoming graphics accelerators. Yes, glQuake.
Quake2 added rotating sectors and colored lighting - not as great a step ahead, by far, but still adding lots to possible gameplay. Enhanced Player prediction further stabilized the multiplayer code.
Quake3, well - it was faster and more furious, but the engine was not drastically improved. Graphically, yes, but not the core of its functionality.
What can the new Doom bring to us that we don't already have? Not graphics wise or gadget wise, but in the core of 3D gaming? Can it be as revolutionary as Doom and Quake? I don't think so. There are only a few things elft that a new 3D engine could do. Red Faction included limited destructability of the architecture. That's the step to go, IMHO. If the new Doom had walls breaking together, ceilings toppling according to the laws of physics, THAT would be the only way in which the core engine could be revolutionary. Prey dreamed of doing this, but they had to give up.
Anyway, so much from me. Graphics and gadgets didn't make these engines so successful and important. The core features of architecture and modifiability were and are the key.
- XenoPulse
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Dear god i would shit my pants everytime i play
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myThisIsItTheLastStrawImNotOnlyAFatassWithBitchtitsItsVeryBadForMyHealth = new diet(extreme, crash);
myThisIsItTheLastStrawImNotOnlyAFatassWithBitchtitsItsVeryBadForMyHealth->start();
while(myThisIsItTheLastStrawImNotOnlyAFatassWithBitchtitsItsVeryBadForMyHealth->dieting)
{
if(Thief_3.goesOnEatingBinge())
{
myThisIsItTheLastStrawImNotOnlyAFatassWithBitchtitsItsVeryBadForMyHealth = false;
{
if(Thief_3.skinnybitch)
{
goto Skinny_Bitch;
}
}
Thief_3.GUN();
Skinny_Bitch:
delete myThisIsItTheLastStrawImNotOnlyAFatassWithBitchtitsItsVeryBadForMyHealth;
Thief_3.getOnWithLife();
YES I KNOW IT'S BAD STYLE TO USE GOTO, FUCK YOU SIR!
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