SoF2 Hands-On
by Steve Gibson, Apr 27, 2002 10:21am PDTIGN is offering up a pretty lengthy in depth hands-on preview of Soldier of Fortune2 for the weekend. If you havent checked out the multiplayer test yet I highly recommend it. It's easily the best new multiplayer experience this year.
The random mission generator rounds out the single player package and provides an objective-based play that can be tailored to suit individual tastes. Think of each round as a standalone mission. None will look nearly as good as any of the ones incorporated into the storyline, but nor should they, as so much more time and polish goes into each of those. But, the random mission generator is a nice inclusion. I can see it mainly as a way to kill time or challenge a buddy. Ask him if he can beat a jungle prison escape called DeezNuts on the hardest difficulty, and so forth.I've been trying to really imagine how this whole random map / mission generation thing is gonna work out. Still freaks me out.
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Comments
Whoever made the test map, I want to buy you a beer. :D
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1. Indoor and outdoor maps that look good and don't limit movement too much (like DLFW outdoor - or Op flashpoint but with some detail).
2. I'll sacrifice detailed player models for better terrain.. You can never see all those player details in-game anyways with everybody moving around.
3. good weather effects & sounds that add atmosphere.
4. I want co-op mode because it's fun.
5. 1 shot to the head should kill every time.
6. Grenades that you can cook off before throwing.
7. I want to be able to lay prone and crawl/shoot.
8. Enemies can't see you if they have their back toward you and you are moving silent The MGS2 field of view thing for enemies would be cool.
9. Skins that have decent camoflage appropriate to the terrain.
10. A leg shot makes you limp until you get health or bleed to death.
11. Boobytraps like claymores or proximity-type (trip-wire) thingamagiggys - or remotely detonated bombs/mines. Something so you can tell when there's "zips in the wire" or watch your six when your sniping.
12. Enemies that patrol instead of just standing around until you come by.
13. Indoor map detail that looks realistic and random. I though kingpin did OK with this indoor and out but can't we do better nowadays?
14. Wouldn't also be cool if you ran out of ammo and instead of defaulting to the knife, you would switch to hand-mode and could put a roundhouse kick on someone's ass?
15. I think the number of shots to kill is OK now.. You cant get too realistic and still have fun.. most of the weaps in the game realistically would take you out in one shot no matter where you were hit. Would you rather limp, lay there and try to shoot or just wait till you completely die and re-spawn?
That is all. Sorry for the length.
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As much fun as I have had with CS I can't stand the feeling of not being sure of what you are shooting at. Thats a no no for FPS game for me.
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But at least you can go back to that same map by typing DeezNuts back in as the seed.
Picking different terrain (jungle/snow/grass) just means diff prefabs.
So thats whats up on the random map generator. Enjoy.
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Hear that? So don't bitch when one body in a thousand clips through a wall - it's still a thousand times better than other games where legs routinely stick out of walls after death.
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When I buy this game on the shelf, it better not be the same silly shadows-sticking through walls cheapness.
computers fast enough to run this.
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That crap is going back to EB post haste.
SOF2 multi still isn't as interesting as Global Ops, but it does achieve an excellent balance of fast paced play and semi-realistic strategy. Something I cannot say about Tac Ops for UT anyway..
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So nothing that spectacular anyway.
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i dont know about that steve - i really like Jedi Knights 2 a lot more than crappy sof2 mp - i think its too slow, weapons are too weird, and you die too much ... kinda like what i used to think about counterstrike!! ;D
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Remove the individual scores, only show the team scores...
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Duron 850, geforce2 gts
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dammit AQ2 is still dead!
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