Soldier of Fortune 2 Impressions
by Maarten Goldstein, Apr 20, 2002 8:20am PDTPC.IGN got their hands on a beta build of Soldier of Fortune 2, and they have some multiplayer impressions. They talk about the weapons, tech, game types, levels found in the full game and more.
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www.wam.umd.edu/~jinman/Sof2Test1024xhighsettings.gif
Pretty sweet. :)
It knocks over 400 very quickly actually. I was impressed. In game though, it's more like 50-70 and jumps to around 100-120 in hallways. Still excellent.
Infiltration: what Counter-Strike was designed to be.
Elimination: what a Counter-Strike game ends up becoming.
With mp_shop in SoF2, it's different. You see a lot more objective completion by the commandos, along with the occasional elimination of either team. It's not like CS where the T with the bomb buys an AWP and snipes the whole round; you know when you have the briefcase, and you immediately shift to return to the chopper.
Also, the weapon models and characteristics are much better than in CS. Some weapons have a tight spread with a long burst, while some weapons can be lethal enough with a short burst. Either way, recoil is handled without simply increasing the random spread radius, as in CS. I actually feel better when firing the SoF2 weapons.
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