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NOLF 2 Q&A

by Maarten Goldstein, Apr 19, 2002 7:49am PDT

Action Trip has a No One Lives Forever 2 interview, asking several Monolith people about this upcoming first person shooter. There's questions in there about the engine, if Cate Archer will have a new look, the AI scripting, multiplayer plans, game length and a few other things.

ActionTrip: Care to reveal any new Bond-like gadgets? C'mon, one at least! Craig Hubbard: One of the new gadgets is the Angry Kitty proximity mine. Once activated, the kitty will sit around looking cute until someone gets close enough to trigger it, at which point it will emit a gleeful meow, pounce at its victim, and explode. There are sleep gas, explosive, and other devious varieties.





Comments

10 Threads | 13 Comments





  • Craig Hubbard: Cooperative play. The marketplace is glutted with competitive-style multiplayer titles, so it's difficult to compete in that arena, especially if you're concentrating on delivering a rich single player experience. Meanwhile, nobody has really done a cooperative espionage game. We felt it would be more rewarding to fill an obvious void than to rehash gameplay you can get in dozens of other products. Besides, cooperative gameplay capitalizes on the strengths of the singleplayer game, which is a definite bonus.

    Double w00t