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CPU Wars

by Steve Gibson, Oct 05, 1999 11:16am PDT
Related Topics – Intel

A couple of hardware articles for you guys today. Have a look at this MSNBC bit which talks about some of Intel's plans to reveal some of the CPU stuff soon (Which was mentioned yeseterday).

The design, Intel says, can scale past 800MHz in clock speed. It will, however, first be introduced at a top speed of 700MHz. Pentium III Coppermine chips will support a 133MHz system bus. The system bus is the pipeline between the processor and the rest of the components inside the PC.
Don't forget that AMD should be announcing some of their new stuff today.




Comments

42 Threads | 42 Comments



  • Put the smack down. AMD will be dead/bought out by 2002. WHat should we bet? Their yields are *not* better. The industry was seen proof in Intel yields, and the developer base behind IA-64 is *MUCH* larger than Sledgehammer. Do you see games still being writted for 3dnow? How many were actually made for 3dnow, and did it make a difference in the long run?

    I admit amd has better mhz now but better faster technology doesn\'t always win. Marketing is what calls the shots around here... And AMD\'s Marketing muscle is even weaker than they\'re chip speed productions...

  • #30 + #33.

    What the fuck kind of crack are you smoking?!?!

    They (AMD) don\'t support 64-bit architecture \"on this one\", and that\'s why they\'ll \"be dead by 2002?!?!\"

    Do I really need to comment on this, guys? I mean, what the fuck? Intel won\'t have a 64-bit chip out till late summer/next fall. And the AMD K8, their first 64-bit chip is slated to hit the market before the Merced/Imodium Intel POS chip.

    How much you wanna bet that AMD whups Intel\'s lame ass yet again by:

    a. Getting their chip to market earlier;
    b. Doing it with the minimum of corporate hype;
    c. Making their chip WHUP the Intel chip clock for clock, just like the Athlon does right now;
    d. Selling their chip at a more competitive price point.

    All my money\'s on AMD. They\'re lean, they\'re mean, they\'re yields are better than ever, and they have the new tech, while Intel can\'t even fucking put together a god damn chipset.

    I\'m sorry, but let me reiterate:

    #30 +#33.

    You are fucking clueless.





















  • at the time of the below interview they had been working on the game for 1.5 years and the halo programmer (JJ) says they are about 1/3 done...simple math would tell you the game is 3yrs away fom being done...but of course i dont think thats the case, but i\'d say that 1 year is a bit optimistic...


    the interview from august img:

    IMG: Halo has been in development for over a year and a half now. Can you talk about Halo\'s beginnings as a strategy game and how it transitioned to a 3rd person action game?

    JJ: There\'s an important distinction to make there - Halo didn\'t begin as a strategy game but the engine it uses started out that way. The engine Halo uses began as a next-generation Myth terrain engine, with polygonal units. After playing around with it for a while, putting it through many iterations, it became clear that focusing the action on a single character would be a more compelling use of this world than a strategy game design. It didn\'t become Halo until long after we focused on making it a third-person action game.


    IMG: Halo seems to be quite a ways away from being finished. Why did Bungie choose to unveil it at Macworld Expo New York?

    JJ: Bungie games are generally developed in three stages: first we make the environment and the engine, then the multiplayer, where we learn to balance units against each other, sort of work out the parameters of each different unit, then the single-player game as the last, perhaps the most challenging, step. That was how the first Marathon was developed, and Myth, and that\'s what we\'re doing on Halo. So, we\'re about done with the first stage at this point, roughly 1/3 done.