Ares Engine Interview
by Maarten Goldstein, Apr 08, 2002 5:58am PDTHomeLAN Fed has conducted an interview with Michael Gyori of Barking Dog. Recently Barking Dog Studios released the Lithtech powered Global Operations, but they are also working on their own ARES engine. JCal asks Michael why they are developing their own engine, how hard has it been to do so, what are the features of the engine, how easy tools will be for mod makers, and more.
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Comments
I was just commenting on the engines name. ARES does sound like ARSE if you dont say it like 'air ies'
They took one of my all-time favorite games and made a sequel that didn't suck. Of course, Cataclysm lacked some of what made the orginal Homeworld great (namely the music, plot and voice work), but it was still a very good game.
Global Ops on the otherhand was completely unimpressive to me.