Elite Force 2 Announced
by Maarten Goldstein, Apr 04, 2002 4:38am PSTActivision today officially announced Ritual's Star Trek: Elite Force 2. Indeed, it lacks the Voyager subtitle as the game is now set in The Next Generation universe. The press release mentions the short gaming experience that was Star Trek Voyager: Elite Force, and supposedly this will be improved
Now set in the Star Trek: The Next Generation universe, players can expect to face off against classic Star Trek antagonists such as the Borg, Klingons and Romulans. Players will also fight several never before seen alien species including a mysterious nightmare race. To help players gain the upper hand against such formidable foes, Star Trek Elite Force II allows players to arm themselves with 13 different weapons and gear including a phaser, compression rifle, multi-functional grenade launcher, Romulan disruptor, tetryon gatling gun, a full-featured tricorder, and several all-new weapons. Over the course of the Star Trek Elite Force II, players will be able to explore different options or tactics when dealing with a threat, as opposed to being forced to pursue a particular path. Additionally, the game boasts a larger number of environments and a significantly longer gaming experience than the first Elite Force. Star Trek Elite Force II marks the return of multiplayer Holomatch. Similar to the original game, Star Trek Elite Force II offers several multiplayer modes including modes found in the Elite Force Expansion Pack, but with new features and weapons like the Klingon BatÂ’Leth. Multiplayer modes include Holomatch, Capture The Flag, and Team Holomatch. ...
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Comments
So we are just slapping new skins on Quake3. Just like Jedi Outcast. It's no problem, the Q3 engine was built for that very purpose. But the multiplayer options are just reskinned Q3 deathmatch.
Franchises like Star Wars and Star Trek would be much better served with a team-based coop type mode like CS or at the very least Serious Sam. With Quake3, id said "the story IS the action". And it was great - it worked. And that was then and now is now. If the story of Star Trek multiplayer is just more frags and flags, even though it mite be fun, it's OLD and TIRED. Time tell a new story. The story of Co-op.
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And I think JKII is hella cool BECAUSE Raven knows how to take a great engine and reskin it so well. They made lots of great decisions designing this thing. I just wants me some that coop action. And I want Raven to push itself to innovate, instead of just milling these reskins out.
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