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Hello

by Steve Gibson, Oct 04, 1999 6:19pm PDT

Just a short note that I'll be back online working shortly. Sorry I left so abruptly, had 3 hours notice myself beforing boarding an airplane. I'll do my best to keep you guys up to date while I'm out here.




Comments

163 Threads | 163 Comments




























  • here.


    John Carmack on Q3 Voting
    by Redwood @ 9:21 PM CDT [Comments]

    I asked John Carmack what people are able to vote on in Quake 3 (re: previous worklog post). I asked him for some clarification on what people can vote on. Here is his answer:
    The only things I allow right now are \"map\", \"map_restart\", and \"kick\", but I can easily add anything else needed. I may want to have a couple levels of voting enable to allow you to lock down some things.

    John Carmack

    John Carmack Update
    by Redwood @ 9:06 PM CDT [Comments]

    John Carmack updated his .plan with his latest worklog. Interesting things are highlighted:
    allow cg_thirdPerson and cg_thirdPersonRange in games
    * added execed .cfg files to journal file
    *single pass plasma explosion effect to save overdraw
    * rescaled and sized gib and mark blood to save a lot of overdraw
    * fixed cg.time < snapshot time on vid_restart
    * cl_showSend network debugging tool
    * back to requiring a / before commands on the console to distinguish them from chat messages. Tab completion automatically adds the slash.
    * new tab command completion with complete to longest common,
    multiple match listing, complete first token, etc
    * separate version check for game/cgame in addition to system
    * show r_finish in gfxinfo
    * never show self as attacker icon
    * callvote
    vote
    Caller automatically votes yes
    vote has a 30 second timeout
    each client can only call 3 votes a level
    vote is displayed on screen with totals
    * renamed cg_gun to cg_drawGun
    * box cull triangle soup models