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UT2003 Interview

by Maarten Goldstein, Apr 02, 2002 3:24pm PST
Related Topics – Unreal Tournament 2003, Interview

A new audio interview tonight at XGR. 8:30PM CST is the time when their James Schmalz interview starts. James will be answering questions about the upcoming Unreal Tournament 2003.





Comments

6 Threads | 11 Comments


  • If I knew about this I would have posted some questions...the big ones being:

    Is there any chance you might put in an alternate control method for dodging, I have to turn double tapping off with the current system because I tend to (and have tended to since doom) make quick taps on my keys for movement and what-not, and I tend to accidentally dodge a lot...could you like give the option for a dodge button (similar in the way it works to a "run/walk" button), or perhaps add the ability to bind "dodge right," "dodge left," etc. to a key so that you could have keys dedicated to dodging. Note: I don't mean make this the default method or anything...lots of people like the current implementation of dodging controls; but It'd be nice to have an alternative option for those of us that don't?

    Will the scripts from previous games be in there at all (like how UT had some scripts for U1 stuff)...specifically, will the code for Assault be in there somehow (or perhaps another script driven mode)?

    Does it have the ability to do airborne vehicles (with the current vehicle system)?

    Do you spawn with all armor (please say no) or extra health (hope not)...and do weapons still dish out enough firepower to kill quickly?

    Does the Teleporter thingy still telefrag people?

    How fast do you run?

    Do different characters (models/skins/whatever) have different running speeds, and how fast is the fastest one?