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Soldier of Fortune 2 Interview

by Maarten Goldstein, Apr 02, 2002 6:00am PST
Related Topics – Interview, SOCOM

As promised, we have a Soldier of Fortune 2 interview for you all. Raven's Kenn Hoekstra was kind enough as always to answer some questions about the game. We talk about the premise, AI assistance, the realism, the locations John Mullins visits, demo plans and more.

Shack: Some of the screenshots from the game show akimbo guns. Which weapons can we use in pairs? Kenn: The two pistols and the micro-uzi can be used in pairs and can be mixed and matched so you can have two US SOCOMs for example, or a SOCOM and an Uzi, etc. The real John Mullins was rather appalled at the thought of guns Akimbo, but the fans wanted it so we gave them what they wanted. Sacrifices had to be made for the sake of the “game.” ...read




Comments

27 Threads* | 78 Comments













  • The Random Mission Generator levels arenÂ’t quite as intricate as the single player levels built in the game editor. Their appeal lies mainly in the fact that the terrain we can generate can be as large as the real-world equivalent of six miles by six miles square. The technology generates random terrain and “seeds” the map with enemies, trees, obstacles, buildings and a variety of pre-made objects like machinegun nests, wall segments, towers, etc. Players can choose the terrain type (jungle, desert, etc.), the time of day or night, the weather (snow, fog, rain), the enemy set, the “seed level” of enemies and environmental obstacles and, most importantly, the player can choose from a variety of mission objectivesÂ…rescue, demolition, infiltration, etc.

    OMFG that makes me giggle with anticipation :D
    I cant wait for this mutha

    nice interview Maarten!

  • Shack: The time it takes to complete Star Trek Voyager: Elite Force is often talked about. The recently released Jedi Knight 2: Jedi Outcast isn't very lengthy either. Will Soldier of Fortune 2 be another 10 hour game?

    Kenn: I havenÂ’t heard any complaints about the length of Jedi Outcast and itÂ’s certainly longer than ten hours. But I digress... Soldier 2 is a 2 CD game that spans 60 single player levels. There will be many, many hours of gameplay to be had by all. Once you throw in randomly generated single player missions and complete multiplayer, youÂ’ve got yourself one hefty FPS game


    I agree on both counts, there wasn't much length to JKII (provided you didn't get stuck on a puzzle or saber battle), nor was there much length to Elite Forces. The reply tendered by Kenn, for me, smacks of primarily marketing, rather than informing, I guess that taints the rest of his replies. The responses from Doug Church and Warren Specter in this http://www.shacknews.com/onearticle.x/19616 article, contrast quite strongly. It suppose would be a difficult rope to walk, that of marketing whilst still giving straight answers, he probably does want to sell his game, but I think there's more harm than good in denying a shortfall.

    Anyway, I'll just just hope it's well produced, and satisfyingly long. If it's not, then C'est La Vie.





  • YEAH! I'm looking forward to this. Of course, I'm itching to do some tweaking of the HUD (true and loyal 7-segment digits using the original as a base, 14-segment characters to replace the Courier parts, modern-style backlight, and maybe even a dot-matrix font to replace the OICW characters, though I can see that the HUD numbers are used there, so maybe I'd have to ask Raven about how to fix that part). Also, I can't wait to see some of the replacement/addon guns that modelers will come up with (personally, I'd like to see the AK-101 (http://world.guns.ru/assault/as05-e.htm) in the game).

    Of course the timing of the release is perfect; by that time, I'll be stuck at home with no Internet connection and only my single-player games being the reason to turn my computer on. Christmas really is the wrong time for me since I head right back to class in a matter of weeks; during the summer, I have plenty of time for gaming.