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Creative Labs Annihilator

by Maarten Goldstein, Oct 04, 1999 11:16am PDT
Related Topics – Creative

3DGPU has the press releases on the two upcoming Creative Labs GeForce 256 powered videocards, the Annihilator and Annihilator Pro. Thanks Blues. The Pro doesn't have 64mb memory as some may have thought, but it has 32mb Double Data Rate memory which should provide an increase over the normal Annihilator. $249.99 will get you the Annihilator, $349.99 the Pro version (that's a hundred bucks more for special ram).

DDR memory is the very latest in graphics subsystem memory and offers power users increased performance at higher resolutions and deeper color depths. By utilizing both the front and back edges of the memory clock DDR memory achieves approximately double the bandwidth of conventional technologies such as SDRAM and SGRAM. This dramatic increase in memory bandwidth eliminates one of the major bottlenecks for high performance graphics.




Comments

66 Threads | 66 Comments

















  • #48:

    \"So in my original assumption if the last paragraph is at all correct, it does mean that your 100 fps means dick in Q3, simply because you won\'t make use of it online (unless you change the default and risk having happen what carmack is referring to. \"

    No, that\'s not true. It *is* useful to have a card capable of going over 85 fps. Even if he can\'t display, say, 100 fps, he\'ll be better off with a card that has the potential to do 100 fps than one that only has the potential to do 85 fps, because in complex scenes he\'ll be less likely to drop *below* 85 fps. Framerate is variable, and timedemo scores are indicative of averages. The higher the average, the higher you can guarantee the score is at any one moment in time.

    -Scum





  • Heh...

    Random stuff on this topic:

    Even if the game never lets you go above 85 fps, if your board is *capable* of doing 200 fps (or whatever) you\'re much less likely to see framerates drop below 85. That\'s all that really matters.

    I have been told by a GeForce board manufacturer both that RAM prices aren\'t affecting GeForce prices, and that the earthquake in Taiwan is being blamed for delaying GeForce chips (and boards) until November. Funny that no one has said that publicly, though...

    I have a couple questions for some of the more vocal people on this board:

    1) Why is T&L such an important selling feature right now when games that really use it are months off, and the price on these boards will drop substantially by then?
    2) WTF do you need 64 megs of RAM on a video board for? Are there actually maps that load 64 megs of textures at once? Do you need to run your desktop at 10240x7680?

    Now, bear in mind that these are honest questions for which I\'m looking for clarification. I\'m not flaming, I\'m curious. I\'m looking for an intelligent, reasonable answer; not \"OMG u fukin looser why dont u go back to ur doodoo3 and stfu cuz 32bit 2048x2048 textures rulz!\" I just don\'t understand why people are complaining about the high price of a board that really won\'t be used to its fullest potential until it\'s dropped about $100 anyway.

    -Scum