Games Shipping
by Maarten Goldstein, Mar 26, 2002 6:27am PSTAccording to the official Global Operations site, this tactical shooter is now shipping to stores. Thanks Blues'. Also shipping today is Freedom Force, from System Shock 2 developer Irrational Games. On Friday Jedi Knight 2 should join these games at the retail stores. According to Voodoo Extreme, Raven's latest is already showing up in stores in Australia.
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Comments
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DO NOT BUY IT. THIS GAME *IS AWFUL*. this is my input, i'm just warning you guys. Its crap, the story is stupid, its a typical walk around and find the switches game. The graphics are pretty at 1024x768 4xaa 32 bit, but if you want a GOOD game this is NOT it. Maybe mulitplayer is good, but i got FED UP with the single player. AI SUCKS!!!!
Maybe if I was into comic books I would enjoy it more, but I dunno, I'm certainly avoiding this one.
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(just a thought)
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--Global Ops
--Ghost Recon: Desert Siege
--Jedi Knight 2
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Certainly the netcode and/or server requirements were a bit hard to swallow (reminds me of Renegade, but not quite as bad), but I still had fun most of the time. I love the classes and variety of guns. Nothing like sneaking behind a hole in enemy lines with a medic, a scoped L1A1, gas 'nades, and a mask and laying down the smack. There is certainly a geek factor in the realism of priming weapons and reloading, watching the player flick the safety on and off, and tricking out guns with mods.
The absolutely 24/7 100% packed servers clearly show there is quite a bit of interest. It's not going to dethrone CS, but with 1.4 imminent it may frustrate a few players just long enough for them to buy and get into playing GO. It's good timing on GO's part. Ironically enough GO is even more tilted against jumping and firing while running. The feel is far enough removed, though.
http://www.globalopsgame.com/forum/topic.asp?TOPIC_ID=17391&FORUM_ID=15&CAT_ID=4&Topic_Title=update+%234&Forum_Title=01+%2D+General+Discussion
"Or: What the crap is going on!!!!!
Hi guys. I thought I would do a quick update to let you know what is the status of all the stuff we have been promising. We had originally planned to do a quick patch for the beta test last week, but unfortunately we ran into a few delays. We are now back on track and we are testing a patch for the retail version of the game now that I think will make you all very happy. It includes about 20 bug fixes and a few minor new features like a bandwidth switch on the browser screen.
Also, there will be a massive server speed and bandwidth improvement in the patch. This will have the additional effect that many of the bugs in the game that are caused by the server bogging down will go away. I suspect that the reload bug is in this category since we never once saw that issue until we released the PB. The server optimizations are one of the reasons that we did not release the patch next week. We needed the extra time to work on the server and then work out all the issues that were created. We really wanted this patch to fix as many known issues as possible.
It is possible that if these server optimizations work as well as we hope, that we will be able to enable listen servers and allow the running of 2 servers on one PC in the next patch. We will need a bit of time to sort through some of the issues, but we know this is very important to you.
So, we need about 2 more days to test the patch and if all is well, we will release it. Linux server will be next on our list. It will need to be upgraded to the new version and then tested, but hopefully should not be more then a day or 2 behind.
Also, I hope that we can do an update to the Public beta at that time, but please understand that the retail version is the priority now.
I want to take a moment to thank all of your for your support. We know that this game will only be successful with the support of the community and we do appreciate all of the support. Team, stick together!"
Sounds great to me!
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