Unreal Performance Test News
by Maarten Goldstein, Mar 21, 2002 12:37pm PSTGot a press release announcing the release of the Unreal Performance Test. Described as "The Ultimate Game Benchmark" and is meant to be a performance test for future games. Though the PR mentions the "release" of the Performance Test, it doesn't say where it is available or when it will be but perhaps we'll hear more about it soon.
Aiming to stress-test the functionality and power of today's graphics performance, the benchmark is a barometer of how current hardware technology measures up against next generation gaming applications. The Unreal Performance Test is the first game benchmark to utilize a widely used game engine, Epic's award-winning Unreal Engine. Licensed by many of the recognized leaders in PC gaming such as Electronic Arts (Undying, Adventure Pinball), Infogrames (Epic's own Unreal Tournament), and Eidos (Deus Ex, Deus Ex 2, Thief 3), the Unreal Engine is viewed as the game industry's most advanced and widely used complete 3D game engine. "It is well recognized throughout the industry that games drive hardware innovation," said Mark Rein, vice president at Epic Games. "At Epic, we are striving to influence and educate the card manufacturers and consumers to improve the overall quality of the gaming experience. We created the Unreal Performance Test to be the first true indicator of how gaming hardware will respond to the ever-increasing demands of tomorrow's games." [...]
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Comments
People use "similar" q3 settings "high detail, no sound 114fps!" but the next guy also might chose "no sound high detail" but have decals on the walls or something - "113fps"
That could throw a benchmark d/b right out the window.
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Most advanced? That's questionable. Widely used? Perhaps, but then again Geo Metros are more widely used than Porsche 911's so popularity does not equal quality. The Unreal engine is considerably cheaper than other comparable alternatives. (*cough*q3*cough*)
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Sorry, but IMHO one of the reasons why Id games have been historically used for benchmarks is because they're built to work with OpenGL and only OpenGL from day one. Epic has jumped from API to API over the years, and that doesn't make me too confident about this.
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another problem i have is that my mouse has acceleration on. none of the mouse settings changes this. and its off when im in windows. i also have this problem with quake 2. quake 1 is fine. quake 3 is fine. but in q2 theres mouse acceleration, AND I WANT TO TURN IT OFF. anyone have any ideas? btw im using xp.
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(how exciting is that?)
Tweaking is more fun than playing games anyway, right?
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Or maybe it's just catch-all benchmarking for all of the different games that use the new Unreal engine?
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OPEN GL FOR EVER
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hope they release a public version soon.
/ V