Realms Wars Demo
by Maarten Goldstein, Mar 18, 2002 3:58pm PSTJCal at HomeLAN Fed sends word that a demo of the first Torque Engine game from Garage Games (ex Dynamix guys) has been released, a game called Realms Wars. It's a small 5.6mb download and offers a sample of this massively multiplayer fantasy game. There's an interview about the game with screenshots on HomeLAN Fed.
HomeLAN - What kinds of playable races are being developed for the games? Jeff Tunnell - For this demo, we just have a kick ass Orc. Eventually, there will be at least eight races. Right now, we are thinking of the standard races of elves, humans, Orcs, etc. However, as you can see from our demo, they must be executed in a stunning fashion. If the community demands it, there will be more races of different types.
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Comments
Generally in torque engine games, if there's no GUI provided for changing mouse sens/invert, you open config.cs and manually change the existing xaxis and yaxis binds to look like this instead:
moveMap.bind(mouse0, "xaxis", S, 1.000000, yaw);
moveMap.bind(mouse0, "yaxis", SI, 1.000000, pitch);
Use numbers other than 1.0 to change the sensitivity, and just use S instead of SI for the yaxis if you don't want inverted mouse. (The S means "scaled", and the 1.0 value is how much to scale the input by; the I means "invert".)
I tried this in the Realm Wars test and it didn't work at first; so I searched for all the places that this bind occurs and changed all of them (client/config.cs, fps/client/config.cs, and rw/client/scripts/default.bind.cs). It worked so presumably one or more of those files was the necessary one(s) to change. :-)
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