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C&C Generals Preview

by Maarten Goldstein, Mar 11, 2002 4:12pm PST

Following up on Friday's First Hours article, Gamespot has now posted a C&C Generals preview. The preview goes over the changes from the initial design concept, what the story line is like, how missions are split up, and how gameplay has changed. Also described in the preview are some of the Chinese and US units available in the game, and what the graphics engine in C&C Generals is like. New screenshots and other images from the game are included.

Generals has plenty of spectacular visual effects, even at this early stage. One of the most impressive aspects of the game is what Skaggs referred to as highlight moments. "One of the things we want to do is raise the intensity of the emotion of the people that will play the game," Skaggs said. "So we're going to show them these spectacular show-stopping effects." This effect is essentially the stop-camera motion from The Matrix. Blow up a gas station, for instance, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. Another impressive feature of the Sage technology is the way it renders smoke. While that might not seem like a big deal, seeing a city smoldering after an exhausting battle is a sight to behold.
Matrix effects makes baby Maarten cry.




Comments

19 Threads | 26 Comments










  • Chinese Units:

    Hackers: These walking headaches are the Generals version of the standard Command & Conquer engineer. By hacking into satellite uplinks and radio transmitters, hackers can effectively control another player's vehicles for a small amount of time and temporarily shut down an enemy's base. "We wanted to address the engineer rush," Bonin said. "While it was a valid tactic to use, we always felt that it was a little cheap. With the hackers, we force players to work a little harder in order to take over buildings. This way, we retain the aspect of taking over buildings without making the victim feel like he or she was screwed." In practice, it will take five hackers to take over another player's building, though that number might change during the balancing phase of the game's development. Units with veteran status are more resistant to the effect of hackers.

    AHAHAH HACKED BY THE CHINESE... HAW HAW HAW






  • Well I've never actually played any of westwood's rpg's religiously (I did play Red Alert for a few levels; was always partial to Blizzards titles like Warcraft ans Starcraft, still play em), I can't help but feel "giddy" about this new game. Nice graphics...only prob is I wonder if we'll suffer from sensory overload during a heated game. 3-D looks nice but its not as effective at representing the battlefield as does 2-D and iconography (realism was never a great partner with conveying information especially given the limited abilities of a gaming engine).